I'm actually enjoying the current labs. Makes invaders far less annoying. The primeval stalls from the invaders forcing extra damage phases are still annoying though.
Good ideas I had to think about
1. Invaders
- Lose sight of all opposing guardians
- Locks the deposit
- After 5 seconds, drains motes as they stay alive
- Shield the primeval
They can still kill guardians and make them drop motes or heal the primeval, but it would be a much harder task as they can see where you are. You can either try to survive and get a small drain to hinder them or be aggressive for a bigger reward.
2. Guardians being invaded
- Gain sight of the invader
Now people are incentivized to go after and kill the invader to stop them from draining motes or shielding the primeval. This also creates a risk of you losing your motes or healing the primeval if you're not careful. Overall the invader is way less terrifying for them.
3. Primeval
- 3 shields maximum
After defeating 3 waves of envoys, the primeval's shields won't come back up unless someone is invading. This helps prevent an infinite stall of a team trying to kill the primeval.
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I enjoyed labs a little bit more that regular gambit because the invaders weren’t as annoying but it’s still a good time either way with the right people.
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Pro tip for this lab: have everyone on your team get 15 motes before you bank. You don’t have to worry about invaders coming and you can send 4 large blockers at once.
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Gambit is a lost cause.....
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That is actually the worst idea I have ever heard about gambit. The invader will be sent back within 5 seconds, every time.(with players who know what's going on and are not afk)
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3 RepliesAgreed. The invasion swap makes so much more sense and I’ve been enjoying it.
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That’s one of the worst takes I’ve ever seen on how the invader could be handled.
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I'm down
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3 RepliesEdited by Infamous067: 4/7/2022 3:15:49 AMMy thoughts? You cant even pay me to play gambit, no money in the world will ever make me play gambit. The only way I would play gambit is if the mode got overhauled into combined arms with a 12vs12 mode with vehicles, at that point its not even gambit. So what I’m trying to say is, gambit sucks lol
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I personally don’t think that Invaders should be nerfed [i]that[/i] much. Yes, they can be annoying, but removing their radar and having every person lock onto them essentially makes it an unfair 4v1 as if it were a Crucible match. Not every Invasion is a successful one as the meta for Invaders can easily be flipped against them, such as a Gambit veteran immediately recognizing a spawn point and going in with a GHorn of their own. I do think having an Invader indirectly switch up things for a team could be interesting, though, like as you said, Invading makes the Primeval immune until the Invader is defeated, slowing down the team. Maybe there could be a lab where Invasions cause everyone to switch to a random relic in the middle of the fight or something. But for now, I think Invaders can be fixed through a smaller heavy ammo economy and fewer invasions during Primeval.
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1 ReplyPlayed 3 games. No pinnacle. No more gambit.
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Yes it does feel better
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Agree this feels and play much better... Did not play gambit shitfest for atleast season...but now just reset my rank today. [spoiler]still no memento or shader[/spoiler]
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3 RepliesLabs feels alot better than regular gambit for sure.