There is zero reason to have a 250 cap on deep sight weapon materials other than to artificially extend the grind. Unlocking the patterns already is artificially gated with pathetic drop rates, then after grinding for hours just to unlock a pattern you use up materials that were lost dismantling weapons for the neutral element and had no room to accept the other materials. Stop the practice of placing unnecessary caps on everything, how many times are we going to have this same discussion?
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1 Reply[quote] other than to artificially extend the grind.[/quote] I've not done much with deepsight yet, but this is the part I don't understand. Does it actually extend the grind if I have X deepsight materials in my inventory vs. a bunch of completed deepsight weapons in my vault worth X amount of materials waiting for extraction? You still have the same amount of materials and need the same amount to shape/reshape a weapon. The only way I can think that this extends playtime is the time I waste having to run to/from the crafting table to the vault because I don't know how much of each material I have vs. what I need and then going through completed weapons to find out which one gives me adroit vs. ruinous vs. mutable vs. etc. etc. etc..