There is zero reason to have a 250 cap on deep sight weapon materials other than to artificially extend the grind. Unlocking the patterns already is artificially gated with pathetic drop rates, then after grinding for hours just to unlock a pattern you use up materials that were lost dismantling weapons for the neutral element and had no room to accept the other materials. Stop the practice of placing unnecessary caps on everything, how many times are we going to have this same discussion?
-
1 ReplyBungie claims that caps are so people will keep playing. This is wrong and I will explain why. Having low resource caps and absurdly rare crafting items only make me less inclined to experiment with various traits (especially enhanced traits). Instead I will pick what seems to be the best choice based upon what other players pick and review and if I think an expensive enhanced trait is worth it. In the end, this means I will craft LESS and play the game as normal. I want to make it clear that [b]I'm NOT advocating for rare mats to rain like candy.[/b] But there should be several methods of obtaining them, other than a weekly vendor (with a limit of one) and a super rare drop from a single, high level event. Allow me to aquire a comfortable stash of resources from playing the game across all activities. I'll be much more inclined to experiment with crafting and spend those resources as designed. The notion that caps magically cause people to play more is asinine. In the end, it matters not how many materials I grinded for within a given time period. [b]It will still cost X of mats to craft a weapon![/b] And I am still playing the long grind game.