Bungie claims that caps are so people will keep playing. This is wrong and I will explain why.
Having low resource caps and absurdly rare crafting items only make me less inclined to experiment with various traits (especially enhanced traits). Instead I will pick what seems to be the best choice based upon what other players pick and review and if I think an expensive enhanced trait is worth it. In the end, this means I will craft LESS and play the game as normal.
I want to make it clear that [b]I'm NOT advocating for rare mats to rain like candy.[/b] But there should be several methods of obtaining them, other than a weekly vendor (with a limit of one) and a super rare drop from a single, high level event.
Allow me to aquire a comfortable stash of resources from playing the game across all activities. I'll be much more inclined to experiment with crafting and spend those resources as designed.
The notion that caps magically cause people to play more is asinine. In the end, it matters not how many materials I grinded for within a given time period. [b]It will still cost X of mats to craft a weapon![/b] And I am still playing the long grind game.
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I would love to see all resources - shards, alloys, etc - drop from any activity. Like exotics drop now. Exotics are great to see. But I would be equally or more thrilled if that golden orb was an ascendant shard. That being said, I also agree about less crafting. I craft a single weapon. I level it up. I reshape it once. And then I don't worry about it again. Why would I? What's the point? If the weapon was good PvP and PvE, I would make two. But like so many other weapons, there are garbage perks in the pool so why would I care?