That’s not AA that’s causing that.
The culprit to blame is Reticle Friction.
It’s the only advantage Controllers get over M&k
Everything else caters to M&k.
English
-
They have to make the reticle sticky on controller Otherwise 99% wouldn’t be able to hit a thing! Controllers are, by design, not optimal for shooter games or even for aiming in general. Making precise movements with just two thumbsticks can take years of practice to build muscle memory & as age catches up, that hand/eye movement deteriorates. A mouse, on the other hand, is much easier to use and more accurate - one could view it as an extension of their hand.
-
[quote]They have to make the reticle sticky on controller Otherwise 99% wouldn’t be able to hit a thing! Controllers are, by design, not optimal for shooter games or even for aiming in general. Making precise movements with just two thumbsticks can take years of practice to build muscle memory & as age catches up, that hand/eye movement deteriorates. A mouse, on the other hand, is much easier to use and more accurate - one could view it as an extension of their hand.[/quote] LoL I know why they gave controllers RF. I was just simply explaining to OP what’s causing the pull off one target onto another.
-
I knew that you knew I guess I was replying as to why & posting it in the wrong reply area 😄
-
[quote]That’s not AA that’s causing that. The culprit to blame is Reticle Friction. It’s the only advantage Controllers get over M&k Everything else caters to M&k.[/quote] Reticle friction is part of AA.
-
Actually no. It's 2 different things. Reticle Friction is what tracks your target for you. ADS and walk left to right in front of someone. Without touching the looking stick. That's friction. It's slightly amplified when using the stick to adjust movement. AA is the hit cone of a bullet that magnitizes to the head or body based off how close you were to the target. Same category but not the same thing
-
[quote]Actually no. It's 2 different things. Reticle Friction is what tracks your target for you. ADS and walk left to right in front of someone. Without touching the looking stick. That's friction. It's slightly amplified when using the stick to adjust movement. AA is the hit cone of a bullet that magnitizes to the head or body based off how close you were to the target. Same category but not the same thing[/quote] I didn't know that, thank you! I kept cursing AA, now I will be cursing 'Reticle Friction'.
-
[quote]Actually no. It's 2 different things. Reticle Friction is what tracks your target for you. ADS and walk left to right in front of someone. Without touching the looking stick. That's friction. It's slightly amplified when using the stick to adjust movement. AA is the hit cone of a bullet that magnitizes to the head or body based off how close you were to the target. Same category but not the same thing[/quote] They’re both AA, just different types of it. There’s bullet magnetism and reticle stickiness in Destiny. Two kinds of aim assist.
-
Even if you want to word it like that, they are still separate. As we both said. 2 different things.
-
[quote]Even if you want to word it like that, they are still separate. As we both said. 2 different things.[/quote] I never said they weren’t two different things, just that it’s incorrect to say that it isn’t aim assist.
-
Yeah you right. I misread that. That's my bad
-
[quote][quote]That’s not AA that’s causing that. The culprit to blame is Reticle Friction. It’s the only advantage Controllers get over M&k Everything else caters to M&k.[/quote] Reticle friction is part of AA.[/quote] False. M&k gets the same amount of AA as Controller. And M&k does NOT get reticle Friction at all. They’re not the same thing. This has been explained at nauseam by the Bungie dev team.
-
[quote] False. M&k gets the same amount of AA as Controller. And M&k does NOT get reticle Friction at all. They’re not the same thing. This has been explained at nauseam by the Bungie dev team.[/quote] Both reticle stickiness and bullet magnetism are types of AA. The aim assist stat in game affects reticle stickiness (controller only) and bullet magnetism.