Because over time, players would have so much of it, it would be like why even have the currency at all.
Just like legendary shards are right now for a large portion of the longtime playerbase. Cores are approaching the same place.
It's the same way gunsmith materials became totally meaningless as well.
It also creates a big gap between long time players and new players.
For the game to last long term, it has to be new player friendly.
Putting absurdly low cap doesn't make it new player friendly either as you already have players saying new players should go with random rolls instead of crafting because it's for endgame players. It's on bungie for making materials meaningless and it's not our job to find a meaning for that and why must they cap things in the first place? If people want to hoard, let them be and if you say they become meaningless, it's bungie's role to set a meaning for those resources.
Look at Warframe, I have 4 million nano spores from looting the places for so long. Does that make nano spores in my inventory meaningless? No, DE gives items to craft using that, either energy/ammo restore consumables, not too recent big mouth in your ship to feed with materials you've collected to gain new powers or new gears to craft using that.
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