Removing caps is physically impossible unless they have infinite space for data, which can't be done.
However, the caps being as absurdly low as they are is an issue.
But really, the bigger problem is that we earn so little neutral element. You need like 750 to shape a weapon, and over 4,000 to reshape one with enhanced traits, and each deepsight gun completed only gives 200. It's nearly impossible to build a stockpile.
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You have no idea what you are talking about.
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Why? Why do people on this forum talk like they know -blam!- about anything related to the technical aspect and then make a fool out of themselves. I am literally replying the fourth [i]"technical"[/i] person here who thinks there is a difference between 500 and 50K when storing a numerical value in the database. Did you guys even touch any sort of database code in your life?
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[quote]Removing caps is physically impossible unless they have infinite space for data, which can't be done.[/quote] WHOOT?! It's just a number in a database, nothing more. Whether the maximum value is "2000" or "9999" is practically irrelevant for the size of the database. Databases are designed to handle these amounts of data. A problem may be, if you do not develop in an optimized way and then queries take too long. But here it is only a value.
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In game items are not programmed to be databases There is a reason why literally every video game in existence has material caps. Those materials, for the most part, are not just numbers. They have purposes, and there are a lot of them. All this compounded by the fact that items are not managed client side, they are managed by rhe destiny items server, so the game has to keep track of literally everyones items.
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Edited by GrayWolf: 3/15/2022 3:09:59 PMYou have no idea what you are talking about so best shut up before you reveal just how ignorant you are... He is right, it is just a number in a column in a table in a database whether it says 250 or 250,000,000 makes no difference to storage. You seem to think there are stored digital manifestations of the physical likeness of every conceptual item in the game - there are not, they are all just numbers in a database Loved the meaningless line about "in game items are not programmed to be databases" which is pure non-sensical rubbish. The data for the game is stored in a database. The code takes those numbers and uses them to populate attributes in multiple objects which bring the game to life
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[quote]There is a reason why literally every video game in existence has material caps.[/quote] It's a questionable statement since I have 1 million to 4 million for each material in warframe so what's the thing that makes you unable to store that much?
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Edited by Dredgen Truth: 3/15/2022 11:56:40 AMIts a small amount of data, but its still data, and as a result it cant be uncapped or there is the possibility of players eventually exceeding a safe amount of data being used. The cap can be extremely high, but it has to exist
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Your statement only makes sense if there are several variations of an object, each of which requires a data set. Here it is however a value, which already exists, but was limited and for the users the Cap is reached too fast. The different purposes for the use are already present, it did not become more purposes, only because the limit is increased. IMO it's not about unlimited either, but simply a comprehensible limit to experiment instead of then going back to search. The reason materials are limited in video games is because the developer wants people to do activities that consume the items and refill around those items. So a reduction makes sense, but here the limit is reached so quickly that in this case users put items in the vault to avoid reaching the cap. But here again they reach the cap of 500 items faster than expected - but this time it is not 1 value, but x records that have to be maintained per account. That simply makes little sense.