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3/15/2022 12:49:15 AM
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I mean, removing it is a bit extreme. I think maybe 500 max would be a fair start. You won't be crafting 100 of the bloody things now will ya? I can see maybe over time as more patterns are released. As it stands, I just craft a weapon, level it up in Shuro Chi, slap on non enchanced traits as they're not worth the mats, and away I go. I am saving space too. As I craft weapons, I'm basically auto-dismantling any weapon I get that I have already crafted. Once you craft the weapons you want, you won't need all those mats you are wanting to horde. Well, until the next season, where you'll need to finish the augments anyway to get the patterns. But again, are you really going to craft [b]every[/b] gun that comes out? Will you actually use each and every gun you craft? I have more questions but I'll put a cork in it for now. I agree the cap is too low, but no cap just leads to hording, and we all see how that one person in our family turns out when they die and we find three cats that had passed away after being crushed by all the un-used stuff.
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  • removing a 250 material cap when it costs what, 70 to craft per perk is extreme? and you don't think that having a material cap as low as it is, is extreme? You serious? This profile is clearly a bungie employee. Nobody else is this stupid.

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  • "This person doesn't share my opinion, they must be wrong and unintelligent." How original.

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  • Hey clown, the difference is: - You're giving opinions - I'm stating facts

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  • Shouldn't you be finishing your three campaigns so you can "quit playing until they fix crafting"? Again you insult me because you lack the ability to articulate constructive arguments. Please finish your campaigns so the forums can be free of your negativity.

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  • Sorry again that facts hurt your feelings so much. Maybe you should go see a therapist and talk to someone about it? You got called out on your bullsh!t, and then you try to project onto others lol. Keep up the great work bungie employee.

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  • [quote]I mean, removing it is a bit extreme. I think maybe 500 max would be a fair start. You won't be crafting 100 of the bloody things now will ya? I can see maybe over time as more patterns are released. As it stands, I just craft a weapon, level it up in Shuro Chi, slap on non enchanced traits as they're not worth the mats, and away I go. I am saving space too. As I craft weapons, I'm basically auto-dismantling any weapon I get that I have already crafted. Once you craft the weapons you want, you won't need all those mats you are wanting to horde. Well, until the next season, where you'll need to finish the augments anyway to get the patterns. But again, are you really going to craft [b]every[/b] gun that comes out? Will you actually use each and every gun you craft? I have more questions but I'll put a cork in it for now. I agree the cap is too low, but no cap just leads to hording, and we all see how that one person in our family turns out when they die and we find three cats that had passed away after being crushed by all the un-used stuff.[/quote] It’s not hoarding- it’s your time - why would anyone be okay with a cap on materials???

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  • I mean, I see this from a technical standpoint. data requires space. That space needs to be stored somewhere. There isn't a reason to uncap it except to cave to player pressure. My suggestion for 500 resource isn't unreasonable. Currently 70 material per perk with a cap being 250, leaves a remainder, so unless they change crafting numbers, nothing will seems like it fits. I suggested before in another post that even just adding a third option to collected more neutral element in exchange for not getting 14 of the legendary element would improve people from hoarding completed as they seem to require quite a lot of that compared to the others. Why would I be okay with a cap? Because I still need several patterns to unlock crafting them, and when I do, I don't plan on wasting mats on the enhanced traits, so I'll have all I need with the current cap, but I'd still take 500 over 250 as it's just that much less grinding I'd have to do at shuro chi.

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  • OMFG... Watching people talk about "technical standpoint" in this forum hurts my brain. Why do you guys talk about the technical aspect and make yourselves look like idiots? Ok, ok...Common sense question - If you have, lets say, 5000 gunsmith material(because why not), how exactly would you store this information in the database? Would you store it as 5000 rows of data? And then add another row when you get 1 more gunsmith mat? And then, keep adding rows? Or, maybe, just maybe, you would store it as a numerical value, as in, like a key:value pair? You know, like -> GUNSMITH_MAT | 5000 And you know, increment 5000 to 5001 when you get 1 more gunsmith mat. Now, lets assume Bungie uses SQL for their database, which won't be a blind assumption with the number of corporations still using SQL over NoSQL. If I remember correctly, SMALLINT has a range of about 65k and costs 2 bytes. Do you know how much space would be required to store one type of mat using SMALLINT for 50 million unique accounts? 95 MB, yes, 95 MB for a mat. For 30 different mats for 50 million unique accounts, the memory requirement comes out to be around 3 GB. How much do you think it costs to lease 3 GB extra these days? As for loading, there is absolutely no difference in processing speed for processing 250 mats vs 9999 mats, because its still SMALLINT.

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  • [quote]I mean, I see this from a technical standpoint. data requires space. That space needs to be stored somewhere. There isn't a reason to uncap it except to cave to player pressure. My suggestion for 500 resource isn't unreasonable. Currently 70 material per perk with a cap being 250, leaves a remainder, so unless they change crafting numbers, nothing will seems like it fits. I suggested before in another post that even just adding a third option to collected more neutral element in exchange for not getting 14 of the legendary element would improve people from hoarding completed as they seem to require quite a lot of that compared to the others. Why would I be okay with a cap? Because I still need several patterns to unlock crafting them, and when I do, I don't plan on wasting mats on the enhanced traits, so I'll have all I need with the current cap, but I'd still take 500 over 250 as it's just that much less grinding I'd have to do at shuro chi.[/quote] Seriously- that makes no sense. Why are you looking at this from a technical standpoint? Do you develop the game or play it? There is no reason why anyone playing this game would be okay with a cap of any kind… All a cap does is take away from elements you would have otherwise had - unless your a Bungie employee who’s thinking about the bottom line and play to pay ratios it makes no sense…

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  • You're only seeing this from a player standpoint, I see it from the standpoint of someone who works at an IT level so I sympathize with them. Clearly we will have to agree to disagree. I appreciate the chance to discuss this with you.

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  • [quote]You're only seeing this from a player standpoint, I see it from the standpoint of someone who works at an IT level so I sympathize with them. Clearly we will have to agree to disagree. I appreciate the chance to discuss this with you.[/quote] I’m a player. You’re a player. ???????

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  • And what's wrong with people hoarding? If they want to stockpile for later, let them be. As for having nothing to use later, it's bungie's role to give them another purpose, not us. Look at Warframe where I have 4 million nano spores, does it have no use once I crafted everything? No, there are consumables to make using that and a special monster to feed to get new powers

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  • If you give someone no limitations, they will simply do the same thing if it gets them the result they want. Start putting on restraints, and they will figure out the most efficient way to do whatever the restraint does. Warframe is a FreeToPlay game, where as bungie is sorta double dipping here. It's "FreeToPlay" in the sense that it requires nothing to play the game, but to get the full experience you need to give up the dosh. This isn't a bad thing, but a lot of mobile games have left a good portion of players with a sense of "my money spent means I should get everything I want" mentality. I'm not bashing anyone here, just stating things how I see them. If you don't like the system, don't use it. Go grind out your god rolls without using the crafting system. If it's as bad as people say, then the lack of use would speak larger volumes compared to complaining on an internet form, while I agree both methods can achieve notice if properly worded.

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  • With how things go, destiny is already being a mobile game with nonsensical amount of pay wall and grind. Paid games don't put players with this kind of grind

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  • We paid hundreds for this game already and we are getting capped by daily/weekly resets, time-gated missions, objectives... in a game that has 60-80$ DLCs... Think about that please. How would you feel if you went to work, took extra hours during the month and you only got 500$ after the month regardless if you worked the minimum 20 hours or the average 40 hours? Bungie is affraid of us chewing through content faster than they want us to so they try to maximise our playtime by stupid things like these caps on materials, weekly caps, reward weekly limits, material purchase by low digits per clicks... etc.

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  • The ironic part of the end of your post is, ultimately bungie is pushing people away with its extremely tight restrictions. Almost everyone I know is upset about the cap, and many are losing interest extremely fast.

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  • Edited by TheValorous: 3/15/2022 1:36:27 AM
    You purchased for access to the content, I'm sure if you go through the EULA, you'll never see anywhere where it states that bungie is required to bend to your every whim. They're a company, their job is to make money. They have an amazing game that they clearly care about because of how often they try to improve things. Name games that revamp whole system of their game in an attempt to better their game. Is it for the sake of profits? Of course it is. If the game was unsuccessful who would they be selling it to? You want continuous content? That means continually paying for things, that's how it works. They spend time and resources to make content, then sell that content at a profit margin they believe is fair for both them to make money on, and you to purchase. It's a fair trade given all the content they've made. Is some of it no longer available? Sure, but they have hard limits placed on them by the consoles to not take up too much space due to the hardware and software constraints those devices have. Do other games go it better? FFXIV? Sure, and company Square Enix to Bungie, tell me they're the same size, I'll wait. If you had nothing left to do, I mean [b]NOTHING[/b] left to do, no triumphs left, medals, seals, full vault 500/500 masterworked armor and guns raring to go, would you be content? Or would you complain that bungie doesn't create enough content? Content droughts have proven to be do more harm to games than timegates by a long shot. Majority of players can hop on, burn the weekly stuff, and log off or do something else. Closing statement: Is Bungie perfect? No. Is anything perfect? No. If everything was perfect, there would be nothing left to improve, and the universe would stagnate. Accept what they have been able to do, because there are far worse things than timegates in the gaming industry.

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  • Ok Bungie employee

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  • I mean, I hardly think they could afford me. Even if they could, I doubt I'd move across country. I'd rather just telework haha.

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  • [quote]I mean, I hardly think they could afford me. Even if they could, I doubt I'd move across country. I'd rather just telework haha.[/quote] There is no way you are this arrogant and ignorant.

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  • No I just like my job enough that whatever they offered I'd have to turn them down. No arrogance or ignorance. Someone accused me of being a bungie employee because I'm defending bungie.

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  • You're not being accused of being a bungie employee because you defended them. You're being accused of being a bungie employee because you are st00pid with your logic and reasoning, which is exactly what bungie looks for in employee's.

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  • You sound like you should find another hobby friend. This one clearly brings out your worst qualities.

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  • I'm not your friend. Never will be. I'm sorry facts hurt your feelings? Maybe you should go find a safe space.

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  • Are you struggling that much to complete the campaign? Did you need some tips?

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