I'm theory crafting my melee build for PvE with the reworks in season 16, and other than thermoclastic blooming, there's not much change. The only thing I need now is to know exactly how the orb generation mods will work to potentially add those to my helmet to generate orbs as well, as well as any seasonal mods to make melee more useful than they would normally be.
Speaking of which, does anyone have any information on exactly how the orb gen mods will work? Will it be only weapon damage, or all damage from that damage type?
For those curious, here's what I've locked in so far
Helmet (Assassins Cowl):
elemental charge
Arms:
melee kickstart
elemental shards
Chest:
well of restoration
Legs:
invigoration x2
heavy handed
Cloak:
outreach x2
powerful friends
Exotic Weapon:
Monte Carlo
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