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Destiny 2

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9/20/2021 12:51:59 PM
1

Charged/Uncharged Melee Functionality

Didn't know whether to class this as feedback or an issue. It seems to be working as intended, I just believe the issue I'm having is an unfortunate oversight. For explanation purposes I'll be using Playstation controller buttons as examples. As standard, Auto-Melee (game will prioritise uncharged melee if within lunge distance) is bound to R1. For the purposes of using ranged melees such as Middle Tree Sunbreaker, I wanted to have the Charged Melee be prioritised. So I can bind Charged Melee and Uncharged Melee to R1 and unbind Auto-Melee entirely. This works absolutely fine for ranged melees like this, in my view. The issue arises when trying to use a subclass such as Thundercrash, i.e. Middle Tree Striker, where the Charged Melee has an activation condition of being Sprinting and in the air. Because the Charged Melee control specifies it will always use the Charged Melee if it is fully charged, it results in you literally being unable to use the Uncharged Melee if your Charged Melee is charged, even if you are not in the air and sprinting. Basically, if your melee is charged but you are on the ground and just want to melee, you cannot. I believe this system should know that you are not meeting the conditions required to use the charged melee and should allow you to then use uncharged. (Yes, I'm aware I could bind them to different buttons, but I'd rather not be forced to do so. Also sorry this became very long winded, I'm bad at explaining things lol)

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  • [quote]I believe this system should know that you are not meeting the conditions required to use the charged melee and should allow you to then use uncharged.[/quote] That's Auto-melee, which you unbound.

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