Deej,
You have responded to many things, I know. Sexual harassment, jokes about the handicapped, and even a few issues actually related to the game. However, you have failed to even touch on the one issue that I am most upset about.
[b][i][u]I would like a serious explanation of Destiny's lack of story depth and enjoyable PvE content. Mainly, is it something that the team at Bungie is even concerned about?[/u][/i][/b]
The Grimoire is not an excuse for creating a game with no pulse. It is not actually [i]in the game[/i] at all for that matter. There is no character development or interrelatedness between any of its single elements. There is no explanation in game of the history of our enemies, the Factions, the last city, Etc. Nor is there a clear explanation of our enemies motives, alliances, origins etc. Nothing about our Tower vendors.... nothing.
Is this ever going to be addressed? Either in game with [b][i]CONTENT[/i][/b] or at least by you or Bungie?
Or is killing two enemies at once with a fusion rifle the best we get as far as PvE experience goes?
Sincerely,
Wasted Potential
[i][b]>>>Edit: [/b]Comment if you would like to know whether or not this is something they plan to work on.[/i]
[i][b]>>>Edit 2:[/b][/i] It's not just the campaign... I am asking whether or not they are ever going to make an effort to enhance our PvE experience.
In my opinion they should start with patrols.
Here is a simple idea that would give the game a little life:
[i][b]Create alternate, late-game variations of each patrol zone.[/b]
Each zone is Level 20-34 with at least twice as many enemies (maybe more).
Two types of bounties:
1) Solo Bounties similar to the boring bounties we currently have.
2) Fireteam bounties with difficult kill orders, control objectives, and item retrieval objectives. These will also have varying difficulties with some being a real pain in the arse. Fireteam Bounties have increased rewards.
Finally, as zones contain enemies up to level 34, some areas will be simply unreachable (as certain areas should be). It makes no sense that in the current build of Patrol mode, we can waltz into the deepest and most sacred caves of the Hive, or ride our sparrows into Cabal strongholds.
[/i]
[b][i]>>>Edit 3:[/i][/b]
[u]This is a response I had to a very good point someone made. Final edit. [/u]
I agree.
That's what I am trying to understand. The story is there. They just don't care to tell it.
Players shouldn't have to go to a YouTube video to get the story/depth out of the game they are playing.
Trying to motivate Bungie to add some character to their FPS.
If the Grimoire was [i]in the game[/i] rather than completely separate and unconnected to it....
The problem is they made zero effort to include lore/depth/character in the game that was released.
It's a joke. And it's why I gave up on the game.
This post feels more like "Hey deej, I have just one little honest question, please answer"
And then you divulge into a lengthy rant about how you hate the game. You haven't offered an objective, legit question. You've complained the whole time, a lot of it laced up with your own personal opinions. Not everyone has a problem with some of the things you listed. So why would deej answer this?
What do you expect him to say? "Sorry, my ass-kissing is queued up for today?"
"Sorry, let me go single handedly re-code this game to fit around your personal idea of what a game should be"?
Pose a real, legit question, then deej might be more inclined to answer.
Also, keep in mind that some questions have already been answered. Use google.