No, no, no. Very bad idea for Destiny if trading becomes 'freely' allowed. As frustrated as you might be by the RNG loot system, surely the idea of being handed what you want will ruin the fun in wanting it? Where's the fun in continuing to play? Be honest, when got the Gjallahorn, Vex, Suros, Fatebringer etc. how did you feel? You felt happy but then you felt somehow empty didn't you? You asked yourself 'what next' didn't you? Trading will kill the addictive nature of the game which is why most people play it in the first place.
Now, having said that, trading with the other 2 members of your fireteam following a strike/nightfall etc. COULD work but needs careful thought.
What do Guardians think?
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#Destiny
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5 답변
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I would be in favor of trading only in the case of duplicate drops. I would also add an "unlock" tier on traded items. For example, if a character is given a full raid armor set. The receiving toon will have to first unlock them all for use by using ascendant / radiant materials to do so. I was in favor of a no-trade system after seeing what happened to Diablo 3 but if utilized correctly, should be okay for all.
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I think a "Pass on Item" Which would only appear during end rolls. might work (not checkpoints during raids for example) Giving the item to a random player from the Fireteam, and can't be "passed" again. I wouldn't mind an extra 30 seconds after a raid or nightfall if I could share RNG fortune with others.
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i would welcome trading in a form where you can trade rewards while at the rewardscreen with the members of your fireteam. i dont want free trading either. but trading your ghorn that you already have 4 times with the mate that just got the vex which you wanna have seems like a good idea for me.
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The only trading there should every be in this game is trading among raid members at the end of a raid. Everyone put in the same anoint of effort, there is no reason Almonte should get their 3rd Fang of Ir Yut while someone else gets nothing. Let raid members trade with one another.
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5 답변Why not follow what Diablo 3 did? Anything at a certain tier or higher, you can trade it with the people in the fire team at the point in time of acquiring it. BUT it will be account bound after 2 hours, making it untradable. Anything below that tier (Common/Uncommon) can be traded freely with no restrictions.
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4 답변작성자: Guardian7114 1/29/2015 7:23:00 PMHave you been handed no land beyound 7 timed? Did you run the HM VOG 15 times and still no vex? Did you run countless nightfalls with only trash shards and energies as rewards? As you can see there is alot of frustrating moments in RNG. Sure that time you finally get what you have been waiting for is nice, however does this small satisfaction make all the mindless grinding worth it? In my opinion, I think it isn't worth it.
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When I got gjallarhorn and fatebringer on my first hard run of atheon at lvl 29, I freaked the -blam!- out and since then still play today with both weapons I don't feel empty at all xD, everyone is different I'm not saying some people won't feel empty but you have to remember that everyone will behave differently to the same/similar circumstance
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Addictiveness does not equate to a good game. Trading would only do good for those playing the game, but bad for Bungie as it would shorten the lifetime of the game. They want people to continue buying dlc and to continue running on their hamster wheel. It will never come, despite the amount of good it will do for the community. Also, let's be honest, anyone who thinks that one has to "earn" something from the RNG in this game is selfish and not very mature.
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1 답변There isn't enough stuff in game to make trading worthwhile and it would take three minutes for a black market to spring up on EBay etc.
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1 답변Yeah, that's why Xur shouldn't sell exotics. Not nearly as satisfying as getting something good randomly.
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2 답변I can see it now ghorn being sold on ebay 100 dollars vex 50 dollars i agree no trading
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Trade everything but armor since armor levels you. It's a social game, make it social not anti social. Too much bitterness is caused by RNG and there is no reason why I have to do the same raid 31 times to get one item while everyone else gets duplicates of said item. It's pointless and wastes a to much time.
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Bump. I like the Diablo mechanic of trading but Exotic bounties would have no meaning, people would stop playing (what's left to do when you have everything), and the game would become pay-to-win essentially because there would be a third party market selling items for real world money. (Look for any game that has trading and You'll find this market every time IE WoW, RuneScape, Everquest) Trading would break this game, and cause people to stop playing it. For that reason, trading will not be implemented. If it is, I'll stop playing.
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1 답변Im on board for trading materials. Just materials. Trading anything else like Guns, Armor,(especially Legendary, & Exotic Guns & Armor) is Ludicrous.
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1 답변작성자: m00ninite 1/29/2015 6:32:34 PMI agree there cannot be a form of wide open trading without hurting the model of the game. HOWEVER.. What would be nice to see is something simple like in Diablo III. If an item drops for a member of your Fireteam (Friends list only) then while at the results screen, there can be a choice to swap rewards in some way shape or form. That way we're not affecting RNG, but when your friend gets his 4th Monte Carlo and you still can't get one, he can pass on the item and let you take the drop.
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3 답변작성자: AO_GreenRanger83 1/29/2015 6:28:09 PMWell if they implant trading, it probably wont be long before they put in a broker. Like DCUO has!
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1 답변lol if trading existed people would have everything. people who get 5+ ghorns and vex ect will give it away / to friends. people would sell guns and items. and i almost have everything on destiny that i want, in the end after i get the items i'm always like '' well...what now? gotta wait for new DLC '' it's no fun once you have everything you want.