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작성자: GnastyZ 12/30/2014 7:58:03 PM
378

Kill Death Ratio DOES Matter

Now, I have noticed something direly wrong with the mindset people hold towards multiplayer. Too often I hear, "KDR doesn't mean shit!" "I'm not a no-life, I don't care about a high KDR." Blah blah blah.. Now I understand not everyone has put the time in to pull off positive KDRs every game, or consistently put up good numbers on the scoreboard. But it is the pure neglect for the founding principle that Team Deathmatch (encompasses almost all destiny PvP game types) was built on that bothers me. Nobody seems to give two shits about maintaining a positive KDR, but does no one realize that by giving yourself a negative KDR, you have directly fed the other team more points than you contributed to your own team??? KDR is the ONLY thing that matters in a Team Deathmatch gametype. Game types like "control" simply add a side objective, but KDR remains the primary goal. so I ask, why do you not care about KDR? Do you just not care about winning or at least giving your team a chance to win? Did you just simply not realize that KDR actually DOES matter? Again, I'm not trying to correct anyone, I'm just curious as to why it seems that the general Destiny population doesn't understand such a concept. Here's a picture, posted by "CrazyT101" of a game won with ZERO control captures, highlighting the importance of KDR. While not everything, it does hold significant weight in determining a match winner. [quote][url=http://i.imgur.com/SN5NscI.jpg]How about a picture?[/url][/quote] EDIT: It's not about how high the KDR is, but about consistently maintaining a positive KDR for your team, as long as the Kill-Death spread is positive you have HELPED your team, rather than HINDERED. EDIT2: a lot of people have brought to my attention the necessity of team assists and certain tactics that still contribute positively to the "team effort." While important, IMO these additions still do not change the core concept of control (TDM.) LASTEDIT: thank you all for the feedback! Seems there's a variety of viewpoints on this matter from "KDR still don't mean shit" to "I just play the game for fun." I'm a pretty competitive guy and I forgot not everyone shares the same feeling. It may just be a videogame, but a game, nonetheless. And I like to win games! THANKS GUARDIANS! (Additional) FINAL EDIT: I really appreciate all of the thought out replies guys. Opens my eyes to a much wider world of Destiny than before. GOOD LUCK to all guardians in the crucible and hopefully this thread will help some players. Maybe? Either way, cheers! **A Note For Bungie** -I know it's probably been said many times by now, but this thread strongly suggests people desire more of a reward from the crucible. Even something as simple as a more heavily influenced RNG roll for every 1000 points you've nabbed for your team. Just a thought.

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  • Preach it.

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  • Wow, another gnasty! How'd you get the name?

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    • It's ok if my team is a in the neg KDR zone Bc I'll just pick them all up and carry them all on my back through the game and still win yea baby it's the W or nothing

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    • First things first, KDR is always positive. What you mean by positive is that KDR is higher than 1. And yes, I totally agree, it is true that assists help to some extend but PvP is heavily based on KDR. Simply put, if your teams overall KDR is below 0,9 your team has certainly lost. Not even a huge amount of assists can save you. Though, in control, the thing that matters is actually the amount of zones. If you control all 3 zones all the time, you can win even if you have a KDR of 0,4 since you get triple points.

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    • Even though I know it doesn't matter in Destiny, it still makes me sleep better at night. When I started playing in September, I held a 2.10kd until Iron Banner 2.0. That week really f'd me up & dropped me down; now I'm sitting at 1.95kd. Anyway, I know it's not amazing but to me it's a good accomplishment. That stupid little number reminds me that I kick ass in PvP. I never liked anything else but competitive shooters growing up, I played Halo2 and CoD4 matchmaking for days.. literally whole days. When I bought this game I immediately played Crucible, that's all I knew. I didn't even unlock Venus patrol until 2 months later when I realized I had to do Strikes/Raids for any good loot. If they EVER, and that's a big EVER, rewarded skilled players appropriately in PvP, I would probably never touch a strike again. If I go 3.0/4.0kd consistently, they should award that with at least a legendary engram. Perfect example, I went 25-0 Mark of the Unbroken, & I was rewarded fairy dust. Like that game never even existed...

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    • Why KDR does not matter in Destiny, Call of duty or anygame is because your not playing against players near your skill level. Maybe your playing someone who got this on Christmas or maybe a month ago. But after each game it's a fresh batch of randoms. What would make me want to try or use my skill in game when the outcome for someone going .72 and me going 2.00 are the same heck most cases they get a better loot drop. Destiny needs ranking like other games. Then you can bitch about KDR

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    • When you play an objective game its not as important but still has bearing on the match

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    • Of course it matters, but it isn't always a true reflection. What if you let friends or kid siblings play on your account?

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    • I for one have always thought kdr was the most important stat, even more then winning because it directly corresponds with winning( if your alive longer and HELPING to kill the other team then your better then the guy who dies but gets tons of assist imo) I know my kdr isn't high in destiny (I was terrible when the game first came out) but I still maintained a positive kdr of 1.4 (control) so I didn't worry( I'm used to a 2.0 kdr in fps heck in titanfall I had a 4.0 kdr vs players) I just hate when my friends scream kdr doesn't matter when it's the most important stat. Period( as long as your actually fighting the enemy).

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    • Scrubs are always trying to find excuses why its okay to have a negative Kd." I contribute to the team with my 3 kills and 20 deaths because I captured 3 flags.." Retards will always remain retards. Scrubs on the other hand CAN get better if they stop making excuses why they are bad and start using their brains and get better at the game. Its not that hard.

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      1 답변
      • Personally I'd like it if people would play the damn objective on Control or even Salvage or Skirmish as in maintain squad cohesion, cover each other and combine firepower into engaged targets. No such thing as overkill

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      • When I have a 2.5 KDR one match and then have a 2.4 then have a .8 and I get not even a strange coin, -blam!- KDR, -blam!- Crucible, and MP is still garbage. Also, the point of control is capping zones while killing things, but primarily capping zones so imo KDR doesn't mean shit in objective based games when you have the most zone caps. I've seen teams with filthy terrible KDR win a control match because they played the objective.

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      • Because you don't get rewards for being at the top of your team. Therefore KDR doesn't even matter. You can go 4-15 and technically still get something which is ridiculous.

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      • I don't consider myself helping my team if I have a game where I go even. Because there's something that I could've done, obviously, to help more but I messed up didn't help as much as I could have. A good KD to me is around 1.6-1.8. If I fall below those, it just looks ugly to me.

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      • A good/positive k/d contributes to point accumulation in order to amount enough for a win BUT isn't always a good thing as many NOOBS can get high k/ds getting by with very little skill on destiny. They could play selfishly & not help the team at all for a win K/d matters to an extent but is in no way an accurate representation of a players actual skill or effectiveness as a player who can help lead u to a win against good opponents

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      • 작성자: dwit392 12/28/2014 5:27:29 PM
        While K/D is important, K-D/game (this will be different for each game mode) is a better measure of how much you are contributing to your team (or killing people in FFA) on a regular basis. K+(.5)A-D/game would also be a good measure (or some other assist multiplier) for team based game modes. These two metrics would be better for determining how good you actually are because unfortunately all regular crucible game types really are deathmatch. For control, you may say controlling zones and being tactical is important, well then, points/minute would be a decent metric for that game type, but that still doesn't account for the points that you may be giving to the other team, so the two metrics above end up being pretty good, and probably better than points per minute, but you could get really complex to make points per minute work: something like (points per minute - avg points per minute of opposing team)/game, would be a better indicator of skill. These metrics are more important than K/D because they indicate how many points you are contributing to your team versus how many points you are giving to the other team on a per game basis and should be highly correlated with how often you win. However the game easily calculates K/D, so we might as well use it as it gives a decent indication of how you are doing in the crucible. Of course the problem with actually using these better statistics is that you need to have percentiles to see how you are performing compared with your peers.

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        2 답변
        • I can understand how, if you play pvp more then pve, how the kill/death ratio may matter to some. But please bare in mind that some of us are not good at pvp for various reasons from medical to lack of time to put the commitment in to just wanting to have fun. I am one of these and even if I did put the commitment in my skill would probably not improve. It is one of the reasons I avoid pvp in Destiny most of the time though I would love to play. I hear so many going on about the kill/death ratio etc and how they troll/send hate mail to those who do not do well that it puts me off.

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          • I literally only pvp to be like fck ya at the end when I school everyone. When I have games that i do shit at I get some real rage. That's how I am in real life though too, I'm a cocky dick head that loves to be on top. But I can see how people are just like meh about there k/d. 199-0 or 0-199 you can still get that gjallarhorn and nobody cares about if other people are having fun or being brought down by them. [spoiler]i care..... :) [/spoiler]

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          • If you ask a person with a low KDR, they say it does not matter. A person with a high KDR will tell you it does matter.

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            1 답변
            • If you win you get a roll on the RNG tables. If you lose you get a roll on the RNG tables. If you have 30 kills or no kills and 30 deaths you get a roll on the RNG tables. All PVP is meaningless timed instances that has no effect on the larger game. So why does K/D matter other than ego? The system is set up such that it just doesn't matter.

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            • I think what people mean (or at least what I mean when I say KDR doesn't matter) is that the overall KDR doesn't matter. I like to have goof-off games where I try melee m-only or something of the sort, so my overall KD suffers. I know KD matters per-game for skill, but too often someone thinks they can judge my skill based on my overall KD.

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            • PTFO or GTFO Where are my Battlefield Brethren at?

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            • Its only relevant in pvp. But i wont be there so dont worry:p

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            • Casual and I don't play PvP sooooo yea KDR means shit...

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            • Ur point is only for tdm. Most play control

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              2 답변
              • Having a positive KD is important in most FPS games you need it to win. Tbf in destiny as long as you're holding more control points you can win with a negative KD but that's besides the point. I'm happy with my marginally above 1KD, because I can go to 5000/6000 points in a game with a 1 or higher KD and know that I've contributed a lot to the victory.

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