Bungie,
In some previous Mmo/Rpg games I've played you can take a look of armors/weapons and use currency to put it on another set of armor/weapon. Example below.
Go to NPC and place items in 3 slots:
Slot 1 Stats - level 30 raid helm placed
Slot 2 Look - level 5 rare helm placed
Slot 3 Payment - strange coin/motes/shards/glimmer. To me best idea said is weapon/armor parts as a payment as well.(edited)
Result = level 5 helm with level 30 stats (still required level 20 to wear)
What u all think?
[If yes please make sure to bump post up to top ;) ]
Edit: Most popular ideas regarding the matter will make it on the list.
1. Looks like most popular suggestions calls for transmogrification Bungie.
2. I'd like to point out that some people are suggesting DCUO type where u save the look of the armor you've obtained. (Just another suggestion.
3. Another new addition that has been brought up is having a vanity slot for each weapon/armor slot and just place the look you're going for in there without changing stats.
4. Some don't want to be able to do this with exotics just legendaries
5. Other players also brought up being able to use motes of light to increase light levels on weapons and armors
6. Another guardian suggested ability to "rotate" through options for how the shader colors are applied to a specific piece of gear.(edit)
7. Also brought up is the ability to "purchase" custom icons that can be applied to your gear or weapons (similar to the Queen items)
****Keep it up guardians were trending!!!!****
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naa i think if you find somthing you like cosmeticly and only that and have something els you love just love stats wise you cangive it that (but not mixing abilities that could get confusing) just trade its intellect, diciplin, and whatever the other one is.
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This is awesome. Though my titan is now able to reach lvl 30 thanks to iron banner gear. And it makes him look more like a super soldier rather than a space pirate. He also looks unique too (Until other titans reach rank 4 with the iron banner and purchase the armors, which will be a few IMO). Almost everyone have the full raid gear. Those unlucky like myself will be rocking them new titan boots with wolves around. Couple the gauntlets and the boots with Crest of Alpha lupi and BAYHUMMM!! Unique Titan. As for the shader.... I like the blue one but the Million Million, Thunderdevil, and Dead orbit shaders look Ossum Possum.
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Just give us a Transmog feature. If you have ever had possession of it on that character, you can change the look of that armor piece to that model. I wouldn't mind paying a Mote of Light and some Plasteel/Wire/Essence each time you transmog.
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1 답변This game needs a transmog feature. I dunno if I'd want to pay TEN strange coins for its use, though. Seems to be a bit excessive even for players who are on often.
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I say we use all this extra sapphire wire, plasteel playing and Hardonic essence to change the cosmetic of the armor to any style we have previously equipped. A NPC or station at the tower could serve this function.
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1 답변작성자: Shiverrain 11/20/2014 3:22:56 AMIf rather just have a cosmetic slot for my character manikin. Then I can swap if I feel like it [edit:] meaning an additional spot next to head, chest, etc. that will act as the slot that creates my appearance, no stats gained. you know what I mean
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Add Dyes so WE THE PLAYER can customize our characters armor. Add more attributes, 3 attributes is a absolute joke. Constitution, Dexterity, Charisma, Wisdom ect ect ect DR on armor - Damage reduction One common element in (most?) all RPGs/MMO's is the attribute system. They may differ in what they include, but they all have them. The traditional model has: Strength - physical strength Dexterity - agility and speed Constitution - ability to resist damage and disease Intelligence - mental acuity Wisdom - intuition and sense of things around himself Charisma - force of personality and physical attractiveness You typically see some variant on this in most RPGs. Most MMOs don't use Charisma, but the others are usually there. Wisdom is sometimes replaced with "Spirit" or some similar term. Some condense these six even more, some split them. You'll sometimes see Speed split off from Dexterity. Sometimes you'll see Constitution split into things like Endurance, Toughness, etc. Many MMOs also have secondary attributes that are either derived from the core attributes or separate, things like crit chance, crit power, etc. Sometimes Health, Stamina, Mana are derived from core stats, sometimes they're calculated on their own. What do you think is the best course to take for an attribute system? Is more better? It certainly gives you a better ability to control the small details without affecting too much, but at what point does it become too cumbersome and complicated? What do you think are the essential elements? Health is usually one of the most important and universal of all attributes. Then you have some sort of energy mechanic to limit the use of powers/abilitites, which can either be done through Stamina, Mana, cooldowns, or some combination of the three. You typically need an attribute to determine the strength of attacks, whether physical or magical (usually covered by Strength and Intelligence, respectively). The accuracy of these attacks can either be covered by a skill or an attribute, or a combination of the two. Some systems combine the damage and accuracy attributes, Defense/resistance is usually covered either by equipment (armor) or an attribute such as Endurance/Toughness/Constitution. It's not rocket science what sells and what people want. People want customization, to feel unique. To LOOK unique. [b]DESTINY HAS ZERO CUSTOMIZATION,IT'S ACTUALLY QUITE PATHETIC.[/b]