I'm thinking survival/wave mode with bosses at certain levels.
Or maybe a defence/attack mode where one attacks the tower and the other defends vice versa.
Ideas?
Edit: the most mentioned ideas will be out into a poll later and hopefully bungie will see it
Edit 2: Great ideas guys! Keep em coming! I'll have the poll up with all the suggestions by Monday morning!
Edit 3: So I tried to make a poll but it keeps erroring out. Too many poll options I guess. So guys just keep the discussion going and keep this trending. Bungie had got to take notice if we keep making our voices heard!!!
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2 답변Procedurally Generated 'dungeons' We have 4 maps. Give each a table of 10 bosses, you have 40 dungeons. Also give each 10 mini bosses or secondary objectives, suddenly 400 dungeons. Add in 10 tertiary bosses or objectives and hey look, 4,000 dungeons. Seems better than 5 strikes that all follow the same "spawn, kill 3 waves or majors to unlock a door, fight a boss then fight a bigger boss" pattern. Since there's already RNG and varying spawns, this seems like an easy thing to implement, but I could be wrong obv. With the loading screens disguised as doors, they could even do random environment dungeons too. Would be a good change imo
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Ship combat (or ship functionality of any kind). PVP crucible and PVE patrol and strikes Right now ships are pointless and and noting to the game....and the old excuse of "it looks cool when you are in orbit and flying to a mission".....is getting old.
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I honestly liked an idea I saw about open-world PvP. There would be a planet you can choose to go to where damage to other players is enabled. I would also like to add players could be aligned on this planet based on chosen factions. Dead Orbit players, Future War Cult players, New Monarchy players, and Vanguard/Crucible/non-aligned players would all be separate "teams." Class items would be unchangeable until you return to orbit.