원본 게시물 출처:Respect The Goddess
Supers do give our characters a unique play style, and it is fun to use. It also motivates us to score more kills and points to build our supers. Personally, i feel like they should keep the supers in the play lists that are already created, but create an entirely new play list that may be in crucible (like Salvage, that's only in play sometimes during the week). I feel likes we don't get to completely lash out on our weapons and test our true skill with our ranged primary weapons such as the Scout rifle and Pulse rifle. (Handgun and Auto rifles could be included as well, but i would prefer just the Scout and the Pulse- that's just me) Any one agree with me that Bungie should create a play list that only allows us to use our Primary- Scouts, Pules, (Handguns and Autos)? I mean think about it, no more randomly getting sniped and shot with campers with shot guns and snipers. Everyone is out on the battle field, putting their skill into play with their trusty primaries with out the worries or getting killed by supers.
Edit: Please comment below; I'd like to know your personal option (:
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작성자: CaptainChortles 11/7/2014 11:30:32 PMI want a Playlist where Supers only refill based on kills, there are half the ammo drops with half the ammo per drop and double grenade/melee cooldowns. That way you'd have to think tactically about when to use your grenade/special/heavy/super. Right now it's just Special! Special! Special... Super! Rocket! Rocket! Rocket! Pick up ammo from HMG guy! Rocket! Rocket! Super! Grenade! Special! Special! Special! It's not like anyone would be forced to play it. At the very least it would be a good mode for practicing your gunplay.
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1 답변Supers give additional competitive play. Get kills to charge your super, who can charge it first and get even more kills? I'd say keep supers in.
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5 답변I would rather a crucible where you get no respawns unless revived and once one whole team goes down match ends. Best out of 5. I feel it could be fun.
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2 답변Nope, not as long as Fusion Rifles are present. You Fusion me, I Arc Blade you over and over.
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2 답변
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1 답변Would love to see a mode without supers. Even without them, everyone still has their own unique class grenades. Melee and skills. Shoulder charging FTW. lol
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1 답변
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I'd love that idea! But then what about the different jump abilities and grenade s? A name for this mode: Carbon Copy CoD! (Joking) lol A fitting name though for it would be Ancient War or something referencing that's how people used to fight centuries ago
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3 답변Wouldn't mind seeing a non-super playlist but I don't see that happening anytime soon. Most people get a super an average of 2-3 times a match. I think this needs to be down to 1-2 times a match, depending on how well you play. I don't think you should have to get a 10 kill streak or anything but I do think it should he solely point based and not on a timer. And just get rid of orbs completely in PvP. If this game ever wants a competitive scene it is going to have to try to pin more focus on heavy ammo and map control and I think reducing the amount of supers one can get per game (baring a beasty round) and reduce the amount of special ammo that drops is a good place to start.
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They don't need to take them out because it is a major part of class diversity. They could make them more interesting though like the support supers so all the offensive supers aren't essentially "I win" buttons. They could reduce damage from instakills and add side effects to getting hit with supers unique to each one. This I believe will help with class identity and team play. What they really need, for both pve and PvP, is shield elements just like the enemies in PvP has. I think it would be awesome if we could customize our resistances to void, arc, and solar damage. That will just add to the fun.
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8 답변Pvp should just be taken out of the game it's a wreck the way it is it can't compete with cod or halo they need to take it out for a month or 2 and fix it up and re release it
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2 답변