What is the most interesting/difficult modifier you can think of? No ADS would be kind of cool.
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#Destiny
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18 답변작성자: Cipher 064 12/23/2014 11:01:32 AM[b]PART 1[/b] [b]Malfunction[/b] : Everytime you respawn, a random element of your HUD disappears (e.g. Radar, Health bar, Ammo counter). Effects do not stack. (i.e. only one element of HUD disappears at any given time) [b]Blind[/b] : Your HUD is gone. [b]Nightfall 2.0[/b] : If all Guardians in a fireteam die, the mission cannot be done again until the next day. [b]Field Promotion[/b] : Enemies are always higher level than you are, regardless of difficulty, [b]Good Luck[/b] : Enemies drop no engrams. [b]Dumb Luck[/b] : Enemies ALWAYS drop engrams. [b]Recession[/b] : One shot is worth twice the ammo. (i.e. 1 shot = 2 ammo used) [b]Cowardly Idiots[/b] : Your enemies always hide and take potshots at you from cover. The only way to kill them is to go to their cover position. [b]Knuckledusters[/b] : Your enemy falls only by your melee. [b]Tilt[/b] : Precision shots do double the damage, non-precision shots do half the damage. [b]Light or Dark[/b] : You and your enemies die in one hit. (bosses not included) [b]Dark and Dark[/b] : Your enemies have full health, but you still die in one hit. [b]Famine[/b] : Enemies drop half the ammo. [b]Marksman[/b] : Only precision hits do damage. [b]Numbskull[/b] : Only non-precision hits do damage. [b]Up Close and Very Personal[/b] : Any shots more than five metres will not cause damage. [b]Idiots Everywhere[/b] : Your enemy has the intellect of a slug. [b]Clever Girl[/b] : Your enemy has the intellect of a genius. [b]Envy[/b] : All classes abilities swap. Warlocks have Titan abilities, Titans have Hunter abilities and Hunters have Warlock abilities. [b]No[/b] : Your enemies love to dodge grenades. [b]Catch[/b] : Your enemies love to throw grenades. [b]Kamikaze[/b] : Your enemies, when killed, will charge at you in a final attempt to kill you. Results in instant death. [b]QTE[/b] : Quick Time Events rule the battlefield. [b]Shields?[/b] : You only have the final segment of your health to rely on. [b]Sniper's Alley[/b] : Your enemies carry only sniper rifles, and you can only deal damage with sniper rifles. [b]Shotgunner's Heaven[/b] : Your enemies carry only shotguns, and you can only deal damage with shotguns. [b]The Real Super Power of Teamwork[/b] : If all Guardians are alive and within thirty-five metres of each other, their attack power, defense and reload speed are increased. [b]My Fingers Are Aching Again[/b] : Fire rates for semi-automatic weapons are reduced. [b]Thunderstorm[/b] : All enemies are yellow-health-bar enemies. [b]How Much Health Does He Have?[/b] : You can't see the enemies' health bars. [b]Love Hurts[/b] : You and your allies share a common health bar. [b]Firefight[/b] : Every room you enter contains a firefight segment. Survive five waves of enemies before you can move on. [b]Follow Your Orders[/b] : Deviation from the objective (going in the opposite direction of mission waypoints) results in mission failure. [b]Duck and Cover[/b] : Your enemies can use your supers. [b]Escape and Survive[/b] : You must get to the end of the mission before The Darkness that chases you consumes you. [b]Reverse Gear[/b] : The mission is played backwards. [b]Lead Foot[/b] : Jumping is disabled. [b]Rabbit's Foot[/b] : You jump twice as high. [b]Escort and Defend[/b] : The mission has an annoying NPC you have to escort through the level. If the NPC dies, mission fail. [b]Check Your Fire[/b] : Friendly fire is enabled. [b]Thanks, You Idiot![/b] : Shooting your friends restores their health. [b]Weak Wrists[/b] : Recoil for all weapons is turned up to ridiculously high levels. [b]White Is Black, Black Is White[/b] : Your weapon stats are all reversed. Low fire rate becomes high, vice versa, Long range becomes short, vice versa and so on and so forth. [b]Just Die Already![/b] : Enemies have two health bars. For shielded enemies, their shield has double strength. [b]Bossy[/b] : Two bosses appear at the end instead of one. [b]Newtonian Physics?[/b] : Physics is screwed up. [b]Winter Contingency[/b] : Enemies in the level are trying to escape. Kill as many as you can before they do. Rewards are determined by how many you can kill before they run away. [b]Sword Spree![/b] : Use only the Sword of Crota through the level. [b]How Pedestrian[/b] : You are unable to use your Sparrow to get to your mission objective. [b]Health Packs For Everyone![/b] : Your health will not regenerate unless you grab health packs from enemies that sometimes drop them. [b]Can't Touch This[/b] : Any enemy can teleport away from danger. For Vex enemies, teleportation rate is doubled. [b]The Flood[/b] : Hive enemies replaced with The Flood from the Halo series. [b]Batteries Not Included[/b] : All weapons use batteries instead of ballistics. There is no way to recharge the batteries, so, watch out. [b]Save One Bullet[/b] : Running out of ammo for any weapon results in mission failure. [b]Generous[/b] : Enemies ALWAYS drop ammo. [b]Selfish[/b] : Enemies NEVER drop ammo unless meleed. [b]Scuba Diving[/b] : The mission takes place underwater, where you have to find pockets of air to prevent drowning. [b]Oh Say, Can You See?[/b] : Enemies are all invisible. [b]Piñata[/b] : Meleeing enemies to death grants you additional grenades. [b]Speedy Recovery[/b] : Your health recharges extremely fast. [b]Sickness[/b] : Your health recharges extremely slow. [b]Ripped Off[/b] : Picking up ammo/engrams has a 50% chance of the item to blow up in your face. [b]Sorceress' Stone[/b] : All Hive enemies are wizards. [b]The Round Table[/b] : All Hive enemies are knights [b]Boom[/b] : Explosion radius and explosion damage tripled. [b]Watch Your Step[/b] : The level contains many bottomless pits. [b]Childish Noises[/b] : Gun sounds are changed to make them sound like little children said them. (i.e. a hand cannon sound will be a 'Bang!' noise said by a little kid) [b]Be Like Halo[/b] : ADS is disabled except for Scout Rifles and Sniper Rifles. [b]The 21st Century[/b] : Weapons are all replaced with their 21st Century counterparts. (e.g. Auto Rifles are M4a1s/AK-47, Hand Canons are revolvers, so on and so forth) [b]Ludicrous Speed, Go![/b] : Character speed quadrupled. [b]Bossed Out[/b] : Every enemy is a boss. [b]That's Not Fair![/b] : Death occurs for no reason occasionally. [b]Stopped By Nothingness[/b] : Invisible walls are everywhere. [b]Stopped By Somethingness[/b] : Walls just appear out of nowhere while you play the mission. [b]Power Failure[/b] : Every stage has poor lighting [b]Power Surge[/b] : Every stage has extremely bright lighting. [b]Wuv Woo[/b] : Enemies shoot rainbows, hearts and love! [b]The Eighties[/b] : All sound effects are replaced with 8-bit sounds and the screen has a filter to make it look like the perspective is from an old film camera. [b]Contra[/b] : The mission has a section where the camera is switched to a 2D side-view where players move and gun down enemies like a classic arcade side-scroller. [b]Pyrotechnics[/b] : Every grenade sets of firework explosions and explosion sounds are replaced with firework explosion sounds. [b]Cryotechnics[/b] : Every grenade is freezing cold. [b]It's A Dud[/b] : Grenades have a 50% chance of not exploding. [b]Is It Me, You Say, You're Looking For?[/b] : Enemies can see you through walls. [b]Target Practice[/b]: Enemies have bright and large weak points. [b]IWHBYD[/b] : Enemies speak in English and will say hilarious lines. [b]Minion Funeral[/b] : Thralls, Dregs, Goblins and Legionaries explode upon death, causing tremendous damage to you and your enemies. [b]Bandanna[/b] : Unlimited ammunition. Reloading required. [b]Bottomless Clip[/b] : Self-explanatory. Ammo never runs out and you never have to reload. [b]Revenge of The Fallen[/b] : Fallen enemies are 4x stronger than normal. [b]The Wretched Hive[/b] : Hive enemies are 4x stronger than normal. [b]Infernal Machines[/b] : Vex enemies are 4x stronger than normal. [b]Brute Force[/b] : Cabal enemies are 4x stronger than normal. [b]The Enemy of My Enemy Is My Friend[/b] : All four enemy factions will spawn in the level and will team up and fight against you. [b]Terminal Velocity[/b] : Fall damage, no matter how big or small, will always kill you. [b]Divide and Conquer[/b] : Defence, recovery, reload speed and movement speed are increased when Guardians are further apart from each other. [b]Elemental Confusion[/b] : Elemental shields can only be dropped by using a weapon of a different element from the shield. [b]Elemental Strength[/b] : Elemental shields can only be dropped by hitting it with the appropriate element. [b]Let Ragnarok Come Forth![/b] : Gjallarhorn does three times the damage. [b]Ultra Good Advice[/b] : Super Good Advice does three times the damage. [b]Thor's Hammer[/b] : Thunderlord does three times the damage. [b]The Truth Hurts[/b] : Truth does three times the damage. [b]Special Order![/b] : Special Ammo drops more frequently. [b]That's Why It's Called PRIMARY[/b] : Primary ammo drops more frequently. [b]The Storm Must Rage On[/b] : Heavy Ammo drops more frequently. [b]Metroidvania[/b] : The path to the boss at the end is not clear, and level design is non-linear. [b]The Fate Of All Fools[/b] : Precision damage can only be done without first landing three body shots. [b]That Wizard Came From The Hellmouth[/b] : One random wizard will be a wizard from Crota's End. [b]Desert Bandits[/b] : Psions spawn more frequently during missions on Mars. [b]Presence of Crota[/b] : Health never regenerates until the next checkpoint. [b]Virus In The System[/b] : Upon death, a random element of your HUD is disabled. The effects will stack. Character limit reached. Cannot edit any more.
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1 답변
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1 답변작성자: Sgt Cabose 12/22/2014 9:07:56 PMPee-wee mode: all voices and sound effects replaced by voice work and mouth noises done by pee wee. https://m.youtube.com/watch?v=bdb2w1Yu97E This...
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작성자: Cipher 064 1/21/2015 11:07:22 AM[b]PART 2[/b] Upon reaching the character limit in my previous post, I've decided to continue continue here. [b]Siege of Madrigal[/b] : Strike/Raid only modifier. The Strike/Raid is done with 16 Guardians, but health of enemies and number of enemies are greatly increased. [b]Blinding Darkness[/b] : Every stage is pitch black, and the only way to light up the areas temporarily is to fire your weapon, melee (with the melee modifier charged) or use your Super. Enemy health bars and names are disabled. (So you can't aim at them and see where they are) [b]Kinetic Burn[/b] : Kinetic Damage from any source is greatly increased (even fall damage!). [b]High Servitors Feeding Them Their Strength[/b] : Any Servitors in the area will cause Fallen enemies to have higher health, deal more damage and have their health regenerated. Number of Servitors is increased. All Servitors are Majors. [b]Hive Abominations Bred For Unthinkable Evil[/b] : The number of Ogres in an activity is greatly increased. All Ogres are Majors. [b]They Got An Archon Priest[/b] : The number of Captains in the mission is greatly increased. All Captains are Majors. [b]The Vex Have Set Something In Motion[/b] : The number of Hydras in the mission is greatly increased. Hydras have larger shields and are all Majors. [b]Siege Dancers[/b] : Centurions have more powerful shields and fire their rockets extremely frequently. [b]Float Like A Butterfly...[/b] : Using the jump modifiers causes your Guardian to float for an extended period of time. [b]You Shall Not Pass... Alone[/b] : The mission MUST be done with a fellow Guardian. This modifier will not take effect if the player has no XBOX Live Gold Membership (or the PS equivalent). [b]Kawaii desu![/b] : All enemies, on their last bit of health, will have 'desu' eyes, where they grow enormously large and sparkle as they beg for you not to kill them. [b]Tank[/b] : You move and shoot like a tank. You can only shoot if you stay perfectly still and your turning and movement speed is severely reduced. [b]No Stash[/b] : You cannot access your inventory in the mission. Only the roster is available. [b]The Weight Of Darkness Will Stay Your Feet[/b] : As soon as you enter the Darkness zone, the Weight of Darkness debuff will take effect. The longer you take to complete the mission, the more the debuff stacks. [b]Out Of Shape[/b] : Sprinting and jump modifiers are disabled. [b]Ice Physics[/b] : Your Guardian will slide around the floor. Using Ice Breaker can remove the ice on the floor. [b]Question Marks[/b] : Enemies are always too high level for you to damage or kill. You can stun (by shooting) them to get past them. Only the boss at the end of the mission can be killed. [b]Furious[/b] : Your enemies not only don't flinch, but they will also go berserk if shot. [b]Juggler 2.0[/b] : Ammo drops only for your equipped weapon, but only when killed with grenades. [b]Inverse Inverse Shadow[/b] : Killing minions of the Darkness will drain your Super energy. [b]Grifball[/b] : One Guardian in the mission must carry the Grifball throughout the level to the boss to kill it. However, the ball carrier is extremely vulnerable to damage and if the ball carrier dies, the ball explodes and the mission will fail. The ball carrier will get an orange shader in the level and will receive it as a reward if he/she does not die at all. [b]Do It Again[/b] : The mission must be done twice to complete it. [b]Don't Screw Up[/b] : There are no checkpoints in the level. If even one Guardian dies, the fireteam will be returned to the beginning of the level. [b]Hard Raid Spawn[/b] : Upon death, the player will be unable to be revived. If the player exits and comes back, the player will spawn dead. [b]Mulligan 2.0[/b] : Missing a shot will guarantee your bullet's return to the magazine. For Super Good Advice, missing a shot will ADD rounds to the ammo reserve. [b]Shiny Ding Dong Balls[/b] : In levels featuring The Vex, Oracles will spawn sporadically in the level. Failure to kill them will result in a complete wipe. [b]Looks Can Kill[/b] : Your Guardian can kill enemies by staring at them long enough. [b]The Fate Of All Geniuses[/b] : Precision damage is quadrupled, but non-precision damage is four times weaker. [b]Really Volatile Light[/b] : Rounds ricochet of enemies, hard surfaces and other Guardians. [b]Glass Cannon[/b] : Shooting will cause your Guardian to lose health. Health loss cannot take place at the final bar of health. [b]Paper Cannon[/b] : No only does your health drain if you shoot, but you can die if you shoot too much. [b]Solar Freeze[/b] : Damaging enemies with Solar damage will cause them to gain health. [b]Void Freeze[/b] : Damaging enemies with Void damage will cause them to gain health. [b]Arc Freeze[/b] : Damaging enemies with Arc damage will cause them to gain health. [b]Never Leave A Guardian Behind[/b] : Leaving a Guardian behind will result in mission failure. [b]Total Annihilation[/b] : You must kill every enemy in the level. Failure to do so before the boss room results in mission failure. [b]Super Bad Advice[/b] : Missing a shot will take away ammo from your total ammo count. Amount of ammo lost depends on your weapon. [b]Bullets of Light[/b] : Missing a shot drains your Super energy. Landing a shot replenishes it. [b]A Monument To All Your Mistakes[/b] : The boss's health at the end is dependant on how many times Guardians die in the mission. Dying increases the boss's health slightly. Getting consumed by the Darkness will quadruple the boss's health. [b]Destiny[/b] : One Guardian must die in order for the boss to be able to be damaged. That Guardian must stay dead. This modifier will not take effect if the player is playing solo. [b]Sparrow Run[/b] : After the boss is killed, you must make your escape on a Sparrow as the stage explodes behind you. [b]Final Countdown[/b] : If a Guardian dies, the rest of the fireteam will have their health slowly drained. Health drain will stop when the Guardian is revived. [b]Marked By The Void[/b] : The fireteam will suffer from the Marked By The Void debuff in Darkness zones. Their vision will be slowly darkened to the point of complete darkness unless they are cleansed by a Relic shield that spawns in the beginning of the Darkness Zone. [i]More edits to come![/i]
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2 답변[b]No Mulligans-[/b] [i]Missing a shot will significantly reduce you weapon's magazine size and ammo reserve.[/i] [b]Epitaph-[/b] [i]Reviving a downed teammate will kill you.[/i] [b]Destiny-[/b] At the start of the Strike a random player will be marked. If the marked player dies, your Fireteam will be returned to orbit.
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4 답변Light Artillery: No Heavy Weapons Heavy Artillery: Heavy Weapons Only Bullet Shield: Bosses can only be hurt by supers and grenades
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Strength is Pain - Do more damage the lower your health is. Berserk - Melee Damage and Speed increases along with a defensive buff when on your last bar of health. The Quick and the Dead - Character movement speed and jumping height is increased at the last bar of health.
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1 답변Medic- you can only revive teammates in nightfall when you are the last man standing. Ironman- you have no shields The Horde- boss acts as a "major" enemy but instantly spawns every add that is summoned throughout the fight
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2 답변Zerg rush! - movement speed is increased for everyone, double non-boss/ultra/major enemies.
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1 답변작성자: TwinTurbos 10/14/2014 2:27:26 AM[b]Living on Borrowed Time[/b]: Suffering fatal damage delays death for 5 seconds, during which, only melee can be used. [b]Knife to a Gun Fight[/b]: Melee does double damage, while ballistic weapons do half. [b]Magnesium[/b]: All enemy grenades have the blinding effect. [b]Minion Shield[/b]: Enemy bosses cannot be damaged if any minions are nearby. [b]Lottery[/b]: Every 30 seconds your primary weapon is replaced with a random one. You cannot switch to another primary during an activity.
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1 답변[b]Floor is Lava:[/b] dead enemies dissolve into pools of acid that rapidly eat through shields and health. Size of pool is proportional to size of enemy killed. [b]Booming Business:[/b] All enemies are equipped with their faction's explosive weapon (Boomers/Torch Hammers/Projection Rifles). All explosives (including yours) have doubled blast radius. [b]Hitman:[/b] Enemy snipers have active camouflage and spawn in greater numbers. [b]Enemy of my Enemy:[/b] In missions with multiple enemy factions, one faction is randomly designated 'friendly' and will aid you against the other. Bosses will not turn, but their minions will. Killing too many members of the 'friendly' faction (barring bosses) will make them hostile.
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1 답변Eyes Up, Guardian! -- Your inventory is stored in a separate vault for the duration of the mission, and you're given a random white primary. Drop rates are increased so you can re-equip, but do not dismantle into anything and are not kept at the end of the mission. Rewards from the mission are guaranteed to make up for the loss of all drops, and are randomized. Bloodied -- Once put into critical health, recharge is limited to the first hash mark. Killing an enemy allows shields to charge to the next hash mark, but all enemies are majors/ultras
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1 답변작성자: Impact8887888 10/12/2014 8:18:45 PM[b]Powerless[/b]: Supers and Special Melees take twice as long to charge, deal less damage, and don't last as long. [b]I'm Not Immortal?[/b]: If you die, you character is scrapped and you have to restart (vault loses half it's contents). If you survive, pray to RNGesus it was worth the risk! (Lol) [b]The Walking Dead[/b]: Enemies have ghosts and can be revived by other enemies
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작성자: DannyPG 10/13/2014 7:36:43 AMVampire: you can only regain health through killing enemies. The Big Bang: explosives from any source have double the blast radius and damage. Can't touch this!: enemies evade and take advantage of cover more often. Doctor, doctor!: the health bar has oddly disappeared. Make it rain: enemies drop twice as much ammunition. Up, up, and away!: Gravity is greatly reduced. Rage: enemies are relentless when attacking and will charge you head on. Enemies can also go as far as killing their allies to get to you. Sahara: ammunition drops 50% less frequently. Pills here!: health regeneration for enemies has drastically increased. Mercy!: enemies retreat from you more often. Glass cannon: you deal twice as much damage at the cost of your shield. Those were my ideas. What do you guys think?
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Here's my list: Muhammad Ali: Your melee damage is tripled Free Faller: Fall damage always kills you Ouch: Your guardian always grunts or cries out in pain when taking damage Taco Bell: Your guardian can't sprint Walmart: Twice the glimmer is earned from killing enemies Life Sucks: All of your armor is removed and replaced with a hoodie, jeans, gloves, and nike sneakers, making incoming fire cause tons of damage
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2 답변작성자: Kevin5190 10/12/2014 4:59:21 PMSwarm: All Hive enemies are changed to Thralls and Cursed Thrall majors, and their numbers are increased. Where'd they Go?!: Vex enemies teleport more frequently and aggressively. Ripoff: All engrams have a 50% chance to explode, damaging the player. Decoy: False enemies appear on your radar. Confusion: All shielded enemies are randomly assigned Arc, Void, or Solar shields that can only be damaged by their respective element. Special Ammo drops more frequently. Wanna Trade?: Enemies have 100% more health, and deal 25% more damage. Health does not regenerate past the last segment. Damaging enemies restores player health, and receiving damage restores enemy health, although at a slower rate.
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1 답변[b][i]Savage[/i][/b] Ammo doesn't drop. You have to melee and kill enemies in order to get ammo, but [i]only[/i] for your current equipped weapon.