COMPLETE EDIT OVERHAUL: Far too many people giving me crap about my posts. Many others have trouble understanding my meaning. Lets have this shall we? Crucible should give materials every match, to EVERYONE. All we are trying to do is make the game better and more enjoyable for ALL.
EDIT 1: And still, many people do not understand what I mean, and think this is just another exploit. Depending on which map the planet is on, we could get the materials that the planet has. Like on Earth, we could get Spinmetal, or on Venus, Spirit bloom. We would still have to play PVE content in order to obtain Ascendant materials. In no way, shape or form is this Exploiting. It is the exact same process people go through on patrol missions, albeit much less repetitive and boring.
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#Destiny
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I agree 100%. If you are the top player in PvP or pve you should be guaranteed loot. For no reason should a bottom player get exotic loot while the top gets rare. I think the bottom player should get some good stuff just because the bottom player may be lower level and not have much in the way of weapons or armor.
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9 답변You reading this Bungie? We want change, just because we play Crucible doesn't mean we don't want to be rewarded. Completing a Strike guarantees loot at the end, and players can even FIND loot during it. In the Crucible, we RELY on the rewards at the end of a match.
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Everyone stfu about people complaining about the rewards... How would you feel if you completed raid twice without a single thing and your friends got a exotic weapon and a shader. Go ahead amuse me... You guys are the douches that get on the bottom of the list in Crucible and get a BS Exotic Weapon. One day I have played 17 Free for all games and Won every single one.Not even a Legendary Mark.. Shame on you Bungie
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4 답변Yep, I hate it when I rank Top 1 and I get nothing and the guy in last gets legendary endgrams.
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10 답변작성자: talemyn 10/6/2014 7:20:23 AMNo, no, no, no, so many times no . . . Rewarding the top players with a higher rate of gear, completely undermines the point of the "post-game" loot drop system. By guaranteeing the same chance at loot drops for every player, bad and/or casual players have an incentive to actually play PvP, despite the fact that they know that they will likely be outplayed by others. The result of this is, 1) In increased player base, making it easier to fill out games, 2) An environment that encourages less-skilled players to continue to play, thus giving them more practice, leading to an improvement in skill and an increased liklihood that they will continue to play long-term (maintaining the increased player-base). Top players are already rewarded with more glimmer and XP, and, if they are good enough to lead their team to victory, reputation and marks. And, as always, they have the bragging rights due to high stats and winning. Giving them additionaly rewards is not worth undermining the benefits of the existing post-game loot system..
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1 답변Exactly. Whether it be a strange coin, mote of light, rare engram, or something to turn it for bonus crucible marks. I've only ever gotten 1 legendary engram from crucible and I was in the middle of the team in score. Believe me, I suck at crucible (if there's a way to look at my stats then go ahead) I hardly ever get top score and the only time I can remember I got a rare engram, and the guy 3rd to last got 4 (yes FOUR) items. Picture proof below. https://www.facebook.com/photo.php?fbid=935515213129334&set=a.203712089642987.58836.100000125934898&type=1&theater Now, that being said, I've seen almost every match I've done where the top player got nothing. And it's not necessarily a 'rich get richer' mentality, it's a 'hard work bears fruit' mentality. I've seen people mid teens in level take top spot, so how could they possibly have the better gear than level 20+? Hardly ever getting anything, whether you're on the winning team, top player, etc., makes playing crucible not work the effort. All legendary/exotic gear across my 3 characters have been from random drops in PvE or purchased with strange coins/mote of light. The only reason to play crucible in my opinion is to get marks for faction gear. Which, let's face it, is on par with vanguard gear and vanguard marks are easier to obtain.
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I agree with this if the top players are guaranteed loot and the rest is random I think it would make things fair. It would give people incentives to try harder and not go AFK or half ass a match. BTW I'm not that great at PVP and I still think this is a good idea.
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1 답변i agree Purple , im sorta miffed that i see the afkers in crucible get the highest frequency at exotics even with a "random loot system" , its not as random for them for some reason.....and to every moron that keeps wasting time trying to say they dont , alot of us beg to differ , either you defend that so hard because you afk in the matches or your just blind and dont do crucible much at all. It is almost a fact at this point that the afkers have THE highest frequency in crucible for exotics compared to the mvp who has the higher frequency for NOTHING. Its been like this since beta , and clearly hasnt been adjusted.
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5 답변A lot of bounties require crucible kills etc so better players will complete those quicker and get their rewards. I just don't like the rich get richer mentality.
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2 답변No just cause your good at the game dosent mean you should always get loot random is the best what about 5 year olds who play games they won't be at the top of the leaderboards but the deserve good gear to keep it random stop b1tching about loot it's just a game
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This! I don't care what it gives me a shard,mote, blue class engram or even materials I don't care just give me something. I went five games straight being top score out of both teams and got nothing while Mr. 0.19kd gets a legendary wtf.
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5 답변No. I have read your edits. I get what you mean. But no. Random should always be random. No need to reward top players even more. They are ALREADY winning, now you want them to get even better stuff to kill the lower players even faster? No thanks.
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작성자: JiMb0 SliiCE 10/5/2014 7:15:32 PMWhy not make it a tiered rewards system, along with RNG? In PVP The rewards can be broken down into three categories: 1st and 2nd on each team get the top reward (whatever it may be. this could be RNG determined too) 3rd and 4th get the next lowest 5th and 6th get the next lowest after that. Then each player will also have the RNG that's in place now to determine more rewards alongside. I think this could work quite well. Also, to prevent farming weaker players, why not impose a weekly limit or cap for each tier?
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12 답변작성자: Mezuka 10/5/2014 4:54:38 PMI agree! I have nothing against people lower on the list getting loot but when I work my butt off, in crucible or missions, and I get squat while the worst gets legendary or even exotic equipment then we have a problem that needs to be addressed.