If you're going to stagger your content, make sure there is enough depth at the core to keep your core players satisfied until updates arrive.
If you're going to update, make the updates worthwhile. Don't keep stringing your core players along, saying that you're listening to feedback, but doing anything other than taking that feedback into public consideration. Actions speak louder than words.
If you're going to patch out the most bearable component of your drop system, take the time to understand why players are resulting to this "exploit." Take the time to understand that it's because the rest of the game does not reward players relative to challenge whatsoever.
Understand that when players feel no reward for their efforts on challenging content, there will no longer be a desire to use any of that content. Most bounties and missions are slowly becoming outdated because after a while players are realizing that they are hardly benefited at all for enduring the challenge.
Having no rewards gets old and makes players feel, especially in a game where rewards are players only tickets into content (that players are now finding unfulfilling and not worthwhile), like the game is entirely out of their control.
Please take the time to understand that videogames are meant to be controlled physically and mentally. Decisions made are entirely dependent on incentive. A video game without control in the hands of the player might as well be a movie. And a movie with an unfulfilling story is usually not a very good movie.
Your core players can be defined as the majority of players (based on comments, community conversations, and reviews) that didn't buy Destiny because they heard from a friend it was good. The same majority of players that purchased it on release because of what they were told this game would have. Because of Bungie's name being one they felt they could trust, and because of the representatives at Bungie these players had seemingly no reason to believe were stretching the truth to the limit.
With all of the awful reviews, and all of the negative complaints and gripes with core game fundamentals, and with all of the toxicity within the main community, these core players are your only chance at this game surviving the end of 2014.
If you don't want to lose your players and have a tarnished name from this game going forward, I highly suggest (as a fan of Bungie's since Halo CE) that you start trying to appease these gamers. At this rate, you're losing them and a lot of them see you as lying sellouts. If this trend continues, it could very well result in a permanent stain on anything you guys do from here on out.
Will this ship sink or will it sustain? That's ENTIRELY up to you, Bungie. You have control over your own Destiny in this very moment. This isn't a threat at all. It's a warning of what many are seeing as an easy probability.
Please don't let this be the equivalent of the Titanic in video game form. For us and for you as a corporate entity.
English
#Destiny
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작성자: Bograff 9/26/2014 3:19:02 PMI had a fantastic time playing Destiny. But I wish I bought the $60 version instead of the $90 one because of the argument that xGeraldxIsxIx puts forth. If anything wasting $30 on content that should have been in the game leaves me a bit sour over the whole thing. I realize what 'should have been in the game' is a debatable topic but I don't think there is much to debate when the community outcry is this large. Everyone I played with has already quit or barely plays now. EDIT: I'm not complaining about the spawn cave changes.
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Honestly I'm starting to hate this game. Every update has made my connection rate worse. I can't stay connected for more than 5 minutes at a time. Which means I can't even think about completing any missions in the game. Ive been looking forward to playing this game for a long time but I really just wish I could get a refund and forget about playing for now.
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14 답변작성자: TheMighty3X 9/26/2014 11:35:14 AMSorry OP, but your statement's got a few holes in it. I'm just going to go with the biggest one though, and that's who the core Destiny players are. Here's a hint: it's not those who populate this forum. The entire Bungie.net userbase account for less than a third of concurrent Destiny players. Plus there's this thing called analytics. They know exactly what's going on based on what they see the playerbase doing. All those stats and figure charts are not just here for decoration or to tell us how well we're playing, they're also there to show Bungie trends happening in the game, like the overuse of AR and Shotguns for example. Also kinda helps that almost every YouTuber covering Destiny posted up videos about "HEY GUYS HERE'S A NEW WAY TO FARM LOOT IN DESTINY MAKE SURE TO SUPLEX THAT THUMBS UP BUTTON!!!" (Kudos to those who didn't jump that bandwagon like Datto & MoreConsole, that's why they're the men). So no, they aren't alienating their core players. They're pissing off a small group of them who are mad that they can't farm a spot on the game anymore. That's the long and the short of the whole conversation. The only questionable but understandable move they made was nixing the sharding of Queen's gear. Other than that they are sticking to the vision of their game and listening to the legitimate feedback of the entire community of Destiny, of which we forum members are not. For a loud as some of the voices here are, there are millions more who speaking to Bungie as well without even saying a word.
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I know Sony has a very complex patch process. If it's anything like it was on the PS3 there's something like a week long process the patch has to go through first before it can be added. Bungie couldn't fix the loot cave and other issues via hotfix, it was just too much work need to fix. So they probably started working on the patch when the loot cave became and epidemic. Now they're working on the reasons why the loot cave was popular and fixing the drop rate on difficult missions and Strikes. So tuning a game is a marathon not a sprint.
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I agree, thank you for the post. The loot cave was definitely only resorted too due to the failed implementation of a well rounded loot system to begin with. I resorted to the loot cave here and there for fun, because I liked killing streams of enemies ( I never walked away with a Leg Engram from there) but it was FUN.
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I agree that higher level missions and strikes should give us better rewards and more exp. instead its all the same no matter if you're doing a low level strike or a high level strike.. it makes it not worth the struggle of completing the higher level stuff, in turn making the game boring since there is no challenge. The vault of glass and nightfall strike are the only 2 parts that do what should be done, giving good rewards for being able to defeat them.
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작성자: VyperPlus 9/26/2014 1:56:45 PMI am a little upset with the whole engram decrypt process. As hard as it is now to get legendary engram drops it's even harder to get a legendary item from those engrams. It's like wtf... why do I even care at this point if I'm going to get blues? I know Bungie said they were going to fix this, but come on. You guys really had to kill the cave tho.? At this point I'm really not liking how I have to grind this much. I know it's not really an MMO, but even in other games it's not THAT bad to level up etc. With a game like this they really should have had more base content. If things don't change I'm probably not going to be around anymore. So glad I didn't spend money on the DLC yet. Edit: And the variations of enemies and gear is pretty horrible.
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1 답변honestly I would be willing to pay a $15 a month sub fee if they would actually give me the crap I was promised on release. not that money makes everything better but then they would realize its not all about the initial sales its about the long haul.
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24 답변You all are the biggest group of whiners and crybaby bitches ive ever seen, who needs impatient and control freak supporters like you? If you honestly think that the majority of bungies consumers are unhappy with the game setup of Destiny you're hella dreamers.
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5 답변People seem to be really butthurt that the loot cave is gone. Wow. Destiny "core player" here; the game may not be a smash, but its still fun to play with my friends.
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9 답변Bungie has given me zero reason to care about the world of Destiny come December when their first DLC launches. My gripes don't have to do with loot (I purchased all my equipped legendaries with marks no problem) but that the game has zero soul. It's a pretty, but ultimately empty (bar respawning mobs in the same spots always, and events in the same locations always on a set timer), world there to explore. But the Queen offered new stuff to do this week! Well I did log in Tuesday night to see what she offered, and it wasn't her offering anything - but the same bounty bot offering me "new" bounties to do things I've already done ranging from a few to a few dozen times. And once I do some of the bounties, I can then do (a limited amount of times) things I've already done once in the story, and then later at harder levels - only now I get to do them on EVEN HARDER levels. All for loot that I don't really need. But hey, shards, right? Sure - for a day and a half. If that is the quality of the new content coming between now and the first opportunity I have to give you more money (IE, not a single thing offered was actually a new activity), then....wow. Why do you people at Bungie think I will give you more money?
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9 답변I've developed a theory to explain the lack of narrative/pve content. If this image is even remotely trustworthy, it means that Bungie had a starkly different plot in mind in development. Given that the content at launch feels both shallow and rushed, something generally inconceivable for a Bungie title, I'd reason that something must have happened to force Bungie to dissect their game and quickly replace it with half baked content to make it in time for launch. I'd like to speculate that it has something to do with Staten's leave, either because the sudden and untimely change occurred as a result of him leaving, or that he left as a result of what happened. The story mentioned in the screenshot (of which I have no idea the source for, so.... take it with a grain of salt. Unless you have high blood pressure, of course) sounds like something epic and dark that you would expect from the makers of Halo.
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I'm not playing this anymore. Probably once a week when the refresh hits since there's nothing to do. Events are pointless. Same strikes, maxed out Vanguard points, did nightfall, raid, everything in a few hours on refresh day. Now what? Play something else for a week until the next refresh. Super boring and zero content. Thanks. End rant.
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3 답변Except all of their Halo games did just fine with little to no incentive, just the desire to play.
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10 답변tldr: I'm self-entitled and think I speak for the whole community and can't understand why I'm not ceo of Bungie/Activision because I know what's best for everyone. #yawn #crymeariver