These are the reasons why I personally consider Destiny a MMO. I'm asking for your opinion, not anyone else's. Read, vote, and voice any opinions on your reasoning!
1. Large player community
2. In-game chat (however disappointing it may be at times)
3. Useless emotes (dancing, waving, etc) and character customization not seen outside the realm of MMO's.
Edit:
[quote]gw2, teso, ff14, defiance, ps2, lod, eve....etc. there are sooooo many mmo's that use the same shadow server type
-professor goat[/quote]
awesome reasoning! This is a MMO!!
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1 답변Just as an example: We were opening the doors to VoG on Saturday, and we were just about done..and our left side was about to fail. Out of no where a random level 27 happned by, killed the mobs on that side, and wandered away. Saving us from having to work on it longer. It's the open world aspect that leads to being close to an MMO. A FPS doesn't live up to those elements.
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2 답변Anyone who thinkgs this is an MMORPG is retarded. 16 people max is clearly not massive. If you think Destiny is a MMO than I am sure you think BF4 is an Ultra MMO. Destiny is a FPS with RPG elementals. That is all.
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1 답변작성자: Talvoniel 9/22/2014 2:37:19 AMNo, GW1 is Onlinegame! Destiny is a Onlinegame! But destiny have MMO Features! Raids,instances,Faction Pushing and many more. Destiny = World of Warcraft in endgame. Every one stand in Ogrimaar and use the Matchmaking system for Raids,Instances and other. The Openworld (the MMO Effect) is in WoW dead. Modern MMORPGs like TESO are no MMORPGs. But the interested presently also no more because everything is instanced MMO is long gone you can see that hundreds of players these days. I been playing MMORPGs since the dawn of the genre and knows what I'm talking
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Reading all the comments below, are people assuming MMO is always short for MMORPG? It might be an MMOFPS, for MMODungeonCrawler. Well, if there were like 200 people running around the same version of Old Russia that is.
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2 답변There's definitely some MMO tidbits here and there. But communication wise, Destiny is far from being a MMO.
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5 답변작성자: BillClinton69x 9/22/2014 1:48:52 AMIt's not an mmo. Please stop calling a shared world shooter an mmo. The elements you listed are so far off, if you don't understand this definition, you never will; Mmo means mass multiplayer online. A central server that hosts everyone (some games have a few servers) In destiny, each game has a host, and if he leaves, a new one is chosen. It's like 8 players tops. By your logic, halo is an mmo.
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4 답변MMO (Massive Multiplayer Online) destiny has massive amount of people playing, it's entirely multiplayer, you have to be online to play it
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작성자: Plenty4Twenty 9/22/2014 12:51:02 AMOne reason why it's not is in the title MMO this is not a massive multiplayer online game it's just you and two others on strikes and 6 in crucible that's not MASSIVE. It's a shared world shooter with MMO traits not a MMO with shared world traits. Get me?
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1 답변I would agree that it is has ALOT of mmo features and lacks some but... Thank God it doesnt have public voice chat in tower... thsy would be dumb, and txt chat on a controller would be dumb. Match making for strikes negates the need for LFG txt chat... in real MMOs with good raid content you wouldnt ever PUG a raid, therefore having friends and a clan/guild is essential so you have people to do it. This isnt legendary on HALO.. This is some real scripted machanics that and MMO player would be really excited about. And Bungie advertising it as a shooter instead of an mmo is probably kind of right. Its an FPSORPG. But if they advertised it as an mmo most of the COD bro dudes wouldnt have event tried it... they marketed really well.
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11 답변Anyone's whose reason that this isn't an mmo, is because bungie said so makes me laugh. So if bungie dressed a raccoon up like a cat and told you it was a new species called a catcoon you would believe them to right?
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I don't consider it a full on MMO. It's close, but it's missing some key features in my book: -The chat system is pretty abysmal, as you've noted. Full on MMOs usually have a pretty decent chat system. -You can't interact with other players that aren't in your fireteam, aside from those useless emotes and the occasional football (soccer) game. -There's no trading, and really no use for the in-game currency. My character had over 23,000 Glimmer as of last night, and I have nothing to spend it on, aside from Emblems that I won't use. -You can't advertise what events you want to make a fireteam for in the Tower. For example, if you want to run the Weekly Strike, you can't put a sign up saying so in the Tower. You just have to add people, hope they accept, and then hope they're up for it. -Bungie has said before that this isn't an MMO. They developed it, so to me, they can say whether they want to call it an MMO or not. Since there are quite a few other things lacking from this game for it to be an MMO, I don't think I can justify telling the creators that they're wrong about the classification of their game. Just my thoughts. :)
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There's a reason Bungie never called it an MMO, but rather "shared world." If you're building a fresh game in a fresh world and borrowing gameplay mechanics from multiple genres, why pigeonhole your creation into an existing category. MMO wasn't even a term before people needed something to describe what Everquest was. Same goes for Warcraft as a RTS, Wolfenstein/Doom as FPS, etc. Categorizations should exist to help describe and understand art, not vice versa.