[b]Summary for Clarity[/b]
[i]I don't disagree that the classes are balanced in that they perform towards the style that they were intended. I also don't disagree that the most skilled player usually wins. What I am saying is that 1) the warlock is worse on paper in the way people generally assess skill in modern shooters, and 2) assuming equal skill, the player not playing the warlock class has the advantage in firefights and 1v1 scenarios. Both of those things are ok, since that's how the warlock is intended. This thread is not a call for a buff or nerf of anything, but rather a call to rethink the general understanding of what skill means, and how a game like destiny which accentuates roles should be played.[/i]
In the grand scheme of things, I think Destiny's PVP is pretty balanced. It's absolutely impossible to balance this type of game completely, but as far as player/weapon attributes went, I didn't think it was too bad. It felt cheap a lot of times, but not unbalanced.
That being said, I see a lot of people complain about warlock's nova bomb and how that character is so OP. Before Bungie does something stupid and nerfs it, I want to make a case for why the warlock is actually one of the weaker PVP choices. I'm not calling for a change, I just want to create a discussion and point out some perspectives of which many in the community may never have thought.
[b]PVE[/b]: Even though I'm talking about PVP, I know some people are going to draw counterarguments from PVE. I will admit that the nova bomb in PVE is very strong and can kill tons of minions. But you have to look at PVP separately. Heck, I actually used the hand cannon in PVE. PVP? No. Some things just play out differently.
[b]Nova Bomb[/b]: I see a lot of flak against warlocks due mostly to the nova bomb. Everyone thinks that because the nova bomb decimated in PVE, and because it has such a large blast radius in PVP, that it makes warlocks dominate in PVP. Considering you get supers in this game like you get candy on Halloween, that's a pretty serious imbalance accusation.
[i]Titan[/i]: But let's look first at the Titan. The Titan has a somewhat similar ability to the warlock, in that he does some damage around a given area. But, that area seemed to be a bit smaller. The small area and requirement for being close seem to make the Titan's super obviously weaker. However, if anyone has looked ahead on the progression chart, or watched the recent level 29 Titan video on IGN, you can see that both of these things can be added to a Titan's super (distance and area of effect) later on in the game.
[i]Hunter[/i]: The hunter's super is a bit more nuanced. The advantage of the golden gun is that the hunter gets several attempts to kill an enemy, You only get one shot with the other supers. I have missed kills with my warlock before. If you miss, it's gone. Furthermore, I would say that most of my kills with the warlock super were 1-2 players. I spent a number of games running around in an attempt to find a bunch of players together, but I found that it was better for me to get the most immediate kill and let my super charge up again. It's hard to find a group of 3 or more in close enough proximity to nova bomb them all.
Even beyond this, most of those multikills I did get with the nova bomb were playlist specific. Had it been more of a slayer than an objective game, I wouldn't have seen people bunching up as they did on top of a flag. With all this in mind, I would argue that with all the misses and the lack of players bunching, the kpm of nova bombs is lower for a skilled player than the golden gun. Furthermore, the nova bomb is the SLOWEST of all supers, and much easier to dodge.
Finally, just to be technical, the golden gun has the highest potential for number of kills from a single super. I know that this won't ever happen, but it's fun to throw in. Once the pierce ability for the GG is achieved - IF pierce allows the bullet to travel through all enemies - the GG could theoretically kill a whole team 3 times from one super. The other supers can only kill a whole team once from a single super.
[b]Jump[/b]: Aiming and jumping in this game have apparently been nerfed, but that discussion is for a different thread. The point is that you are pretty vulnerable while jumping, and Bungie has decided to set most of the maps (that we've seen, anyway) up in such a way that it demands a lot of verticality. On that note, both the hunter and titan have a significant advantage in that they spend less time in the air due to their quick jumps. While glide may be versatile in locations you can get to, that doesn't matter nearly as much in PVP as it does in PVE. Glide is the worst jump ability for PVP, and one that must be used frequently.
[b]Base Stats[/b]
Even the base stats of characters puts the warlock out. They are easier to kill than both other classes, and they aren't all that fast. I would say that the amount of health you have and the ability to move away from danger quickly are the two most life saving factors. I do understand that regen is nice, but that doesn't save you like more health does in the middle of a fight, and it doesn't help you if you can't get away to allow a regen.
[b]Future Abilities[/b]: When you look at the ability chart, Titans have a lot of additions that buff up their effectiveness in combat. Shoulder charge, their buffs to the super, etc. Hunters have some pretty crazy additions, particularly being able to turn invisible by simply coughing in-game. The only two things that stood out to me for a warlock are their ability to revive from the dead, and carry an extra grenade.
Now that first one sounds pretty powerful, but there's a huge catch, and a potential catch. The huge catch is that this ability replaces the super nova bomb. So you're really foregoing a potential multikill to come back to life. The second, which I don't know the answer to, is does this really impact the game? What I mean by that is does it negate the points the other team got for killing you and does it negate your death (like revives in Battlefield)? If not, then what's the point in most gametypes?
I will say that carrying an extra grenade is pretty cool and potentially useful, particularly in objective modes. But I don't think that one huge plus makes the warlock class stand out nearly enough to counter all they have going against them. Again, I don't think that's bad. Maybe it will force people into their character strengths. Warlocks are great for holding down wide areas and assisting teammates. But since most people view PVP in an individual light, the warlock on its own is easily the worst.
[b]Clarifications[/b]
1.[url=http://www.bungie.net/en/Forum/Post/67253960/0/0/1] I am not calling for a buff/nerf of anything (1st reply)[/url]
2. [url=http://www.bungie.net/en/Forum/Post/67253735/0/0/1]What about the warlock's melee, which is the best? (1st reply)[/url]
3. [url=http://www.bungie.net/en/Forum/Post/67253455/0/0/1]Why so many contradictions in the community about nerfing/buffing? (1st reply)[/url]
4. [url=http://www.bungie.net/en/Forum/Post/67253798/0/0/1]What about the grenade? (1st reply)[/url]
5. [url=http://www.bungie.net/en/Forum/Post/67254143/0/0/1]You exaggerate the potential of the golden gun...duh (1st reply)[/url]
6. [url=http://www.bungie.net/en/Forum/Post/67307862/0/0/1]Attempted rebuttal of many good points (1st reply)[/url]
7. [url=http://www.bungie.net/en/Forum/Post/67307862/0/0/1]An explanation of what I mean by "worst." (1st reply)[/url]
8. [url=http://www.bungie.net/en/Forum/Post/67464245/0/0/1]If you believe all the classes are fine, what is the point of this thread?[/url]
English
#feedback
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4 답변[u][b]PLEASE READ[/b][/u] I really do not see your point of view for them being the weakest class for pvp. First lets take a look at there [url=http://destinydb.com/calculator/talents#McvcFDn8T7]VOIDWALKER[/url] subclass.They have a ton of AoE control between there grenades and the upgrades to Nova Bomb This makes them really strong at keeping areas locked down. [u][b]NOVA BOMB[/b][/u] As someone else already stated wait until you can toss 3 Nova Bombs out at once giving you even more AoE damage capability. Also the first upgrade you get VORTEX leaves another AoE that does damage to those inside it. So even if you don't get a kill with the initial ability there is the possibility to get multiple kills afterwards especially when you add in your grenades and gun game you would have 2 AoE damaging effects and damage from a gun that is a significant advantage against anyone possibly allowing you to take out an entire team if you use your abilities correctly. [u][b]MELEE[/b][/u] They also have a melee which innately reduces the cooldown of there grenade cooldown which no other class gets which is huge for pvp. Not to mention further down the Voidwalker grenade path you can also have it reduce Nova Bomb as well or replenish health both fantastic utilities. Stack Discipline ( reduces grenade cooldown) to your armor on top of this and you have a Guardian able to constantly be able to have area control which is a big deal. [u][b]Movement Ability[/u][/b] You were speaking about how they have a disadvantage against the other two classes with there movement ability but have you not noticed they will have a blink later down the line? That right there is enough to make anyone want to play this class. Being able to close the distance between you and enemies or have that oh **** button to get out of dodge is invaluable. The question will be can they do it back to back or is there some sort of cooldown on it? If they can do it back to back they will almost be near impossible to kill in pvp unless you get the jump on them. Let's not forget being able to teleport away will allow you the ability to dodge other peoples specials or grenades much easier. [u][b]BASE STATS[/b][/u] As far as them being the easiest to kill that is not the case at all. If you watch the video linked in this thread you can see they have the ability to become quite tanky not to mention there recovery is off the charts. It really just depends on the passive stat buffs you decide to choose.If you add this insane recovery to a blink and the warlocks denial abilities along with his Life Steal from killing enemies with grenades he becomes one of the best classes at surviving because he can get in and out of combat and recover very quickly to re engage while denying enemies from areas which can be used to keep them from chasing you or from capturing points. [u][b]PASSIVES[/b][/u] His first passive abilities tier has some very nice options ranging from keeping that AoE dmg in effect longer to helping decrease grenade cooldowns even more. The question becomes do you need the AoE dmg to last longer or to be able to set AoE dmg up more frequent. Really depends on your play style and the mode you are playing. Bent Gravity I am trying to figure out the wording. Does this mean the AoE is larger or is it stating you have the ability to throw both further? That is really in how you read it. I would assume it increase the AoE because Nova Bomb has an ability to increase range in its tree but that is merely my assumption. FInally the Last Tier passives gives some nice options as well. Give your Nov Bomb the ability to track enemies which if you add this to Shatter could be devastating for groups of enemies. Embrace the void seems amazing. Having the Energy drain affect applied to anyone hit by Nova Bomb or Grenades on top of your melee is going to be insane. Like I stated earlier add Discipline to this and you have yourself an AoE controlling monster. After reading all this can you honestly say they are the weakest PVP class? They were basically built for PVP being able to take on group of enemies, deny areas and get in and out of battle and recover quickly. To me that sounds like a class I would not want to come against in PVP. This is just taking into consideration one subclass as well not even factoring in your skill with guns or your gear. I will make another post in regards to the second sub class we know about :)
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It seems like you don't realize that you have to choose between subclasses. You're acting like a hunter can turn invisible then use golden gun. It doesn't work that way. Also, you say it might not be worth trading a nova bomb to "just revive from the dead" Well... the sun singer revive ability is one perk under the super. There are others to choose from. And it doesn't just revive you from the dead. It boosts all of your abilities.
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2 답변Eh I've always been a warlock and never really felt weak. I love the warlocks glide more than all of the other classes jump abilities as well.
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2 답변작성자: vIRL_Warlock 8/3/2014 11:57:34 PMEh, I always did best as a warlock. I think it is more to each there own situation. I was never a good hunter and the titan was cool but at the end of the day I didn't get the same results as when I was using a warlock. On paper I can see your points, I don't agree with all of them but I definitely see what you are saying and the validity in your stance, but as we all know paper and practice are two different beasts. It all comes down to how good you're with your bag-o-tricks and how deep it is. Edit: also in terms of supers in the future you seem to miss the part were it buffs your team and apparently creates an aoe shield. Some of the descriptions and a medal for PvP implies that but we won't know until it can be used. The sunsinger class also offers a bit more in terms of passives if that is your kind of thing. I do love my buffs and passives. Upon reading of all the discussions you have I kind of have to disagree. The way you quantified it certainly can lead one to think along your lines, but quantifying it another way can change the perspective easily. At the end of the day though it doesn't really matter because as you said yourself there is nothing really wrong with any of the classes. I would like to assert some points, people seem to not notice that all warlock melees have rather significant range beyond just their hand, I've personally never experienced a target escape my nova bomb due to it's speed, I've gotten more 3-4 person kills using nova bomb over even the titan smash, and utility seems to be a non-factor in your quantification (blocking pathways is much easier with the warlocks abilities than most others). I do really like that titan grenade though, the one that does those electric pulses.
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2 답변작성자: Random Hammond 8/6/2014 1:33:47 PMi agree with you, all the times i played pvp with my warlock i ended up following a titan around or just defending a point. Thats where nova worked great and with vortex grenage as back up all you [u]needed was one other person[/u] to help hold the point.
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2 답변It's all about your play style if your not having luck with the warlock then maybe your not good enough with him yet. I played a hunter and I can't tell you how many times I got beaten by warlocks special. But that's my opinion no need to go spreading it around.
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3 답변I have more of a problem with their -blam!-in' grenade which has too much range and too much dps. And before people tell me "uhhh just walk around it" id like to thank them for their pro advise and then ask them what i am supposed to do if it lands right the -blam!- on top of me? There is no escape, and the warlock really doesn't need hit me square in the face with it.
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I did my best PvPing as a Warlock... the grenades are mad powerful, the super is very versatile and strong, and the melee with a shotgun was straight up -blam!-. All the classes are pretty balanced in PvP IMO, but if anything, Warlock is ahead of the powercurve thanks to the uber grenades. I always felt like I was lacking a bit in power when I went into PvP on Hunter/Titan after using my Warlock tbh.
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3 답변People are goofy. At the end of the day it comes down to how well you can shoot. Everyone uses the same guns. Different tactics are needed for each class and all have different abilities but majority it's gun to gun combat. Learn to use your abilities and grenades Innetween shooting you'll be a monster with any class . The abilities are just extra your gun is your main ability.
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1 답변I don't agree after playing it in the two Pvp modes. One mode everything was balanced the other mode my weapons gave me a nice edge especially with headshots. All 3 of the classes are balanced but it's the skills of the player that weigh a lot more.
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5 답변Just reading the topic. And it's the hardest to master, not the weakest. Plus you can't make these assumptions based on just the beta bro. Give it time
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10 답변Waaaah, the class I play is the weakest because the other ones are overpowered, Waaaaah, I've seen so many of those threads...
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1 답변you make very clear accusations. i hope bungie can get a read on this one. i followed the entire time and you have off a curious tone, not a whiny tone. Ty for that lol. long story short, couldn't agree more.
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3 답변Lots of devs say the warlock is the best lol. Don't forget about your skill tree. Towards the middle-end you can put an ability where you get a huge amour buff. Along with high regen that's gonna be good in your favour. You'll still be slow tho
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1 답변You have some very valid points, but I'd like to see the balance between all the subclasses, voidwalker seems more buffed towards PVE IMO with the revive ability and the health regen, so maybe one of the other subclasses will be a little more geared towards PVP. Plus not all people will be a gunslinger or a striker so that could change things up quite a bit too. Good post man.
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3 답변The classes are balanced as far as we have seen. Titans get in the middle of it, Hunters have multiple one shot kills but require precision, and Warlocks have a slow moving AoE that they themselves can die from.