Edit:Thanks to Nihalias,the full article was able to be copied!Thanks man!
[quote] We really loved the reception to the demo we showed on the PC version at E3. Currently as it stands, there is definitely a lot of push coming from publishers to not make the experience so different on consoles as to alienate people into thinking that next generation is not as powerful as PC. This is probably what happened at Ubisoft Montreal. I think that while making stability changes is definitely important, it does not completely obliterate a lot of enhanced rendering applications.
Right now we already took out quite a lot of screen space reflections from the game and are working on asset management the best we can given consoles have that great unified memory. Naturally we will also be using online servers and have to produce a synchronization that higher graphics add to the latency so it had to be turned down. To me it still looks good, but not as good as the original reveal. I am sure as we get closer to launch and the actual console versions of the game featuring SD (Snowdrop) that it will start to seem all too obvious to people especially those on PCs. I just wanted to write and let you know that it definitely is not just stability but marketing politics plays into this a lot as well.
UPDATED 2nd Response from The Division Developer: Truth be told in regards to your question that while ‘Yes’ the lead platform is the PC, we simply cannot have such a big gap. As you know when the first WATCH DOGS Review was published by that one site, Ubisoft called it a “false review” and I am sure everyone can see how bad that sounded when they saw the game did look marginally better than something that was a last generation GTA IV. But no, they will not admit that they practice this or actively downgrade a game. It is much easier to say they removed things for stability which is often a lie as you can tell by the post-issues which are expected in any production we do.
Also to answer your 3rd question, no…they will never fully disclose what was removed from what build as no laws ask them to do so in terms of consumer rights. If we as developers published that information in very real terms for the consumer such as “Replaced particle fog simulation with 2d layer simulation in 3d space, removed particles from all explosions, lowered explosion volume multiplier by 20x, removed X # of trees and civilians, etc.” we would be out of a lot of sales and probably it would actually require too much time to deliver on the current hype that a lot of downgraded games see which look incredible with a vertical slice. I do share this in the hope’s that my colleagues and publishers and a lot of people who make false promises and do demonstrations which wrongfully create too much hype that they cannot deliver on ultimately stop doing such things. I want to see the industry actually move forward and not be so full of itself by promising too much and delivering too little. Regards
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TL;DR
Ubisoft downgraded the PC version of the Division to look like the Xbox one and PS4 versions. The E3 Demo was originally running on a PC,the Dev then states that the game still looks great on the consoles,just not as good on the PC(Obviously.)
Now before anyone states that I'm a PC master race shill getting butthurt,I don't even own a gaming PC and I was getting this game for the X1 I have.
Now why am I getting mad? Because this is giving the shaft to gamers,who did spend many dollars on builds specifically meant to play high level games like this.That would make it a waste of money if all the games that came out were then purposely downgraded. This also pisses me off because if they are willing to do this,just to graphics,what comes next?Gameplay options?Content?
Trust for Ubisoft has gone into the negatives. Especially after it went up after the good E3 they had,they are also doing this for Far Cry 4:
http://news.softpedia.com/news/Ubisoft-Far-Cry-4-on-PS4-Xbox-One-Equivalent-to-PC-Ultra-High-446878.shtml
I cannot believe they did this to my most anticipated game. First that crap they dare call a Rainbow Six game and now this? My Jimmies are being -blam!-ing shuffled around right now.
English
#Gaming
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2 답변I don't get this, [i]everyone[/i] knows that PC is better than the consoles, that's as much of a given as Microtransactions in an EA title. People don't buy a console over a PC for the hardware advantage, they get it because it needs very little maintainence and no upgrading - It will run games well and for a lower price than a high end PC. Gimping the PC release of a title to 'close the gap' is just -blam!-ing stupid.
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작성자: Bistromathics 6/23/2014 3:01:40 PMDafuq is WhatIfGaming? I guess we can't knock them for being too prolific: since the beginning of 2014, they've posted all of 8 articles. I can see why a developer who wants to get the word out about his company's business practices would choose such a popular website. Might as well get our Anonymous Developer fix from Anonymous News Source.
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5 답변Lol. So glad I don't care about graphics in games and my blood pressure will remain low.
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11 답변작성자: Oliver Queen 6/22/2014 10:43:21 PMWhat do you mean crap they call a rainbow six game? Looks more like rainbow six than vegas was.
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1 답변작성자: Frank Woods 6/23/2014 1:14:29 AMCan't we still go into the game files and fix it all at the very least? Anyways my hype already died down drastically and E3 did nothing for me. Ubishit will be ubishit.
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3 답변작성자: Rothnihalias 6/23/2014 12:00:02 AM[url=http://whatifgaming.com/the-division-developer-insider-we-already-downgraded-a-few-things]I copied the developer quote and fixed the indents so more people read this. This is absolutely awful. I do not like being deceived.[/url] -four paragraph snip-
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2 답변Why people are hyped for another boring cover based shooter with annoying characters is beyond me