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토론장

4/5/2014 9:14:59 PM
2
Sigh.... This is never going to be the future of gaming. The price to build and maintain servers like that will bankrupt gaming developers.
English

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  • In the short term, this would be for multiplayer games where the same simulation can be used for multiple players and hence the cost per player would be lower. The ideal solution to get the most out of this for developers would probably be to have big world with at least 64+ players, the more the better, where the same AI and physics simulation would apply to more players. It's fine as long as the cost per player is negligible, but you're right that what we saw in the demo probably isn't viable. In the long term, everything will be offloaded to the cloud. All that is done on the client side is decoding a video stream and sending controller inputs to the server. Every player will pay a subscription fee to get to play the games on the cloud and different subscription tiers will have different performance and game access. The developers lose nothing because they will just be selling their games (or licences to use the game) to the game service provider (e.g. Microsoft). The service provider, on the other hand, doesn't need to pay for R&D, manufacturing, and shipping of dedicated console hardware, so they will save there. This, or something along the lines of it, will definitely be the future of gaming. It's the best model for everyone but the player.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Which is why Microsoft built the servers and are giving developers access to them. The devs don't have to spend a dime on this

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

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