I remember other playlists having bleedthrough a year or two ago. Reach played amazing with it. Why is it only in MLG and Anniversary now? Why?
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#Gaming
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6 답변Melee should just be a 3sk. Problem solved. Bleedthrough makes AR charge+melee more OP. Or 2 PP shots + melee.
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2 답변Because whiny casuals kept raging at 343 on Waypoint because they couldn't double melee against someone who was shooting them with a DMR/AR.
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9 답변Because Reach was not designed with bleedthrough damage in mind and does not work at all in Reach. And it was a rather broken mechanic anyway, which is why Bungie wanted to get rid of it in the first place.
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작성자: Mr Funland 12/1/2013 5:24:09 AMHonestly, I would not be surprised if the population for the TU are super low, cause the TU playlists are not much different from the Vanilla playlists anymore, so the majority cannot find a difference between TU and vanilla, so they click the faster to get to variants of the TU playlists aka vanilla "Team Slayer"...etc
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5 답변It was in TU for a while, but casuals were mad enough that bloom was reduced and AL was nerfed; needed to settle for being able to sprint-double-pummel.
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1 답변Also are the TU playlists still 85% bloom???????? Cause they feel like 100% bloom recently
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4 답변Reach never had Bleedthrough. It was added to MLG after Bungie never acknowledged the community on it. And 343i added it with Anniversary because it was a staple in classic Halo.
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4 답변