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5/9/2026 1:44:38 AM
24

Criticism on Sliding in Crucible

Hello, fellow Destiny Player here (11+ years) If your reading this, then you’ve probably notice a trend in the crucible that is getting more and more noticeable. Sliding. You can slide a full distance from start with no momentum build-up. Sliding is accepted as a ‘crouch’, so the game hides you from radar. By abusing both functions, you are functionally invisible on radar, you can cross distances to close the enemy or go back to cover at sprint speed, and their hit box is smaller due to being closer to the ground. I’m seeing less and less head to head engagements and more ‘I’m an eel’ engagements. Sure the metas change, and I don’t want the ‘go fast’ update to be removed, but the crucible isn’t as engaging as it was before. I’m decent but slow, so I believe that I have a skill issue in regards to certain moment tech, but the slide mechanics are abused so much, I genuinely believe that it should be looked at by a developer and get a rework in the crucible only. I think that unless absolutely necessary, I’m going to stay out of the crucible until this becomes less of an issue. Please upvote if you agree or downvote if you disagree. If you think what I’m saying resounds with your experiences, please comment and get the attention of Bungie if possible. Thank you for reading.

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  • 작성자: ForeverLaxx 5/9/2026 11:59:16 AM
    There used to be a hard cap to how many times you could slide in a row before the game would put a cooldown on it. I want to say it was around 7 or so slides, but it was removed because it just felt strange and arbitrary that you could slide a bunch of times back-to-back and then suddenly you couldn't. I don't think there's anything you could do to try and "fix" this perceived problem that wouldn't go over like a lead balloon. It's been this way for entirely too long and other abilities that they've tried to do something similar to (needing to sprint for X time before Y action becomes available, or a cooldown between uses) either got changed back or severely dialed back to be closer to the original functionality. Maybe the only real problem is that it's coded like an extended crouch so you're taken off radar during the animation and your accuracy isn't impacted. Perhaps if you were on radar and sliding incurred an accuracy penalty similar to being in the air then offensive use of the ability would reduce (and perks that boost accuracy during a slide would just offset the debuff instead of giving you better accuracy than not sliding). I dunno. I don't think it's really a problem outside of PC where you can just slide backwards immediately due to keyboard input.

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