Okay, I want a buff for both of these since I was playing with a warlock who could suspend with a machine gun.
Yet when I use the drop from strand it’s range leaves a lot to be desired as it feels pathetic after seeing what the warlock could do and knowing titans have it almost as good being able to send out 3 suspending waves in a decent range yet…
Hunters have to be in the middle of multiple targets and even then you don’t get any rewards due to the fact your team are guaranteed to kill then before you can even kill them if your working with thread of mind.
As for the super I’m 50/50 I know it’s supposed to be area of effect more then damage but… what I saw I was thinking “err why even use it” I’m sorry strand hunter feels like it’s poorly put together and the only two aspects that are good are the threaded spectre and whirling maelstrom and the willow silk is good for melee builds but If you don’t want melee.. well your options are well there
So I will ask for this, the animation for the hunter to get out of the ensnaring slam to be way faster and have a much larger area of effect
Second, precision damage I know that it’s decent but I mean… it feels quite bad compared to what weapons that have multiple situations can do and before you say “snipers are good” sure… but what about everything else, I mean why do you think precision instrument is such a loved perk of the uncivilised discourse cause it’s buffs precision damage