I don't know about craftable, but they should definitely be on the 'Featured Gear' list.
English
-
[quote]"Weapons/gear with 10+ permutations......" You think only those qualify? Hah![/quote] Now that tiered loot is a thing did you really think i meant anything else? If I had it my way I would make every skimmer/sparrow, ghost, ship an ornament to be placed on a single coded item for each category, instead of having 'em have to code all these dupes of another dupe that just has a fancy skin I'd also do away with the mats needed to get ornaments at Ada
-
작성자: The-IIID-Emp1r3 9/19/2025 6:58:07 PM[quote]What?[/quote] Can we just agree on something for once, it's not like i just wrote some alien gibberish, i shouldn't have to repeat myself. You know exactly what i meant, ergo sum and the class items should either be craftable (or if they'd rather make it simple: make them have every permutation perks etc be ON the item to select whenever) As for the rest, we would only ever need one sparrow or skimmer, one ghost, one ship, everything else we ever had should be turned into skins, we don't need all that bloat in our inventory, it's about time bungie went and simplified it all, one ghost/vehicle that can be skinned, problem solved. Transmog should be free w/ no strings attached
-
작성자: jmann43b 9/19/2025 7:02:24 PMOoooooh, now I'm following you. I genuinely didn't know what you meant about the sparrows, skimmers, etcetera...........computer programming is NOT one of my strong suits, I'm proud of the fact that I can use an internet browser, lol. As for Ergo and the Class Exotic, I just don't see the point in making them craftable given that most of it is probably considered useless for players anyway. Now, if Bungie were to simply [i]remove[/i] undesired perks from the pool I think that might work. Is that doable?
-
[quote]Ooooooh, now I'm following you. I genuinely didn't know what you meant about the sparrows, skimmers, etcetera...........computer programming is NOT one of my strong suits, I'm proud of the fact that I can use an internet browser, lol. As for Ergo and the Class Exotic, I just don't see the point in making them craftable given that most of it is probably considered useless for players anyway. Now, if Bungie were to simply [i]remove[/i] undesired perks from the pool I think that might work. Is that doable?[/quote] Apparently next up in renegades all exotics will be featured, but who knows, but for the class item and ergo it would make the most sense if they did those at least And w/ crafting dead, having bungie just turn these items into a singular piece w/ all the perks selectable would be far simpler
-
I get what you're saying now. I agree that it was a poor judgement call for Bungie to limit the Exotic armors for the Featured Gear list but I suppose it's possible they weren't confident in how well the system would work. I mean, let's be real, some of the new systems introduced with EoF have fallen short of expectations. Some have made the comment, and I'm inclined to agree, we were definitely the lab rats with this expansion.
-
[quote]I get what you're saying now. I agree that it was a poor judgement call for Bungie to limit the Exotic armors for the Featured Gear list but I suppose it's possible they weren't confident in how well the system would work. I mean, let's be real, some of the new systems introduced with EoF have fallen short of expectations. Some have made the comment, and I'm inclined to agree, we were definitely the lab rats with this expansion.[/quote] Yes. Although with it they kinda did more damage to themselves than if they just omitted exotics from the "new stuff only" modifier so that it wouldn't bar players out of activities or new gear bonuses thing (seen on artifact, it tells you your % when hovering over it) Anyways, firm handshake🤝 It's great that we have come to an agreement