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토론장

9/12/2025 3:55:45 AM
4
Yes I don’t mind GM difficulty on its own. But the modifiers are atrocious. Calling them modifiers is generous even since some completely take over how you would even try and attempt the missions. Haste? Awful. Oscillation? Awful. Elemental hungers? Awful. Glass cannon? Awful. Energy drain? Awful. Slow and small? Lazy and awful. Seriously “do less damage”? That’s the best they could come up with?
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  • And gm's and ultimate are currently the only way to progress above 400, which will only lead to half the players that haven't quit already finally giving up.

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  • Making your own can lead to some fun activities. But that’s because you can avoid all of those modifiers mostly. At least until you get to 450 where you basically need every slot to have the highest difficulty stuff in order to get ok rewards. And making your own + using fireteam finder for every single activity is so tedious.

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  • Doing gms (olds ones) was my favorite thing but like I mentally went into them wanting to do that. While this I feel forced and yeah some modifiers just don’t play fun especial in match made activity’s

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  • Making your own can be cool and fun with friends. But most of us don’t have a full squad ready to go at all times. The matchmaking being littered with horribly unfun modifiers just makes it an awful experience. Old gms were my fav activity as well. Even as we got stronger and they got easier. The OG conquerer title is one of my proudest accomplishments in the game. Broodhold was so hard 🤣🤣🤣 It took me and some of the best people I know a few tries to beat it. We also only even beat it when I was the last one alive and used my geomag chaos reach to burn down the last 4th or so of the boss’s HP.

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