I'll start.
Make it so guardians take [b]35%[/b] additional damage while invisible, and if invisibility is broken (by taking damage, not by cancelling it) they become [b]weakened[/b] for 6 seconds (PVP weaken is 7.5% additional damage).
[spoiler][i]They could also become supressed?[/i][/spoiler]
Weapon damage breakpoints:
It will still take 3 shots to kill an invisible guardian with a 140 RPM handcannon, 2h 1b.
It will take 2 headshots to kill an invisible guardian with a 120 RPM handcannon, 2h.
It will take 7-8 shots to kill an invisible guardian with Redrix's Estoc (3 pulses). Either 6h 1b or 4h 4b.
The first shot deals 35% additional damage and breaks invisibility, the second and beyond deals 7.5% extra damage because of weaken.
Weapon damage calculations:
[spoiler]140 Handcannon 2h1b: 79.85 * 1.35 + 1.075 * ( 79.85 + 44.5 ) = 241.47375
120 Handcannon 2h: 90.85 * 1.35 + 1.075 * ( 49.03 + 49.03 ) = 228.062
Redrix's 6h1b: 31.81 * 1.35 + 1.075 * ( 5 * 31.81 + 1 * 20.41 ) = 235.863
Redrix's 4h4b: 20.41 * 1.35 + 1.075 * (4 * 31.81 + 3 * 20.41) = 230.15875[/spoiler]
This will add some counterplay to invis hunters and force them off the field and away from direct engagements, with more focus more on flanking.
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작성자: Ghostfire239 4/29/2025 3:20:00 PMYou want them to be more focused on flanking but due to the radar nerf that playstyle is pretty much dead. If you want that kind of nerf, where taking damage will break your invisibility and make you take more damage, then being invisible should no longer ping the radar at all. If being seen is going to be that punishing (especially given how easy it is to see “invisible” players and hear them due to the sound cues already tipping you off) then the enemy had better work for it.
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4 답변Wait till they nerf it, then you’ll all get slammed by strand hunters and killed by non stop throwing knife’s and tripmines from solar hunters, or any other build you can think of, invis is actually shite, super is dogs water. Being “invis” has no benefit other than to get away from a bad engagement.
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1 답변작성자: Vyper 4/24/2025 12:57:57 PMthey would need to hyperbuff invis to even justify these abysmal changes, these are completely unreasonable also invis isn't broken by damage, and it kinda makes me sad that you think it is
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작성자: ForeverLaxx 4/22/2025 11:09:39 PM[quote]Remove invis from the game.[/quote] There, I summed up your post for you so you can say what you actually wanted to say instead of trying to hide it. You aren't interested in getting better at the game, so I won't bother saying anything else. EDIT: the fact you think invis is "broken by damage" says it all, honestly.
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Better idea: give invis players RESIST but also have them do 25% to 50% reduced outgoing damage while invisible AND 0.5s to 1s after coming out of invis. This would promote a more evasive playstyle rather than ambush / surprise attacks with Last Word beaming people.