If you play comp or trials in upper levels, it is the most broken special weapon, it just vaporizes from 0-30 meters, specially when a invis hunter get close to
You bc it’s almost impossible to see them getting close, they need to nerf them
English
#destiny2
-
6 답변Only zealots is dummy stupid Other than that, I never see them anywhere if you were to remove zealots
-
It’s basically a shotgun with charge time. Just cause something kills you doesn’t mean it needs a nerf. I get killed by hand cannons all the time. Picked one up the other day and was like “how do they make this look so easy?”
-
6 답변Terrible range, stability, and low impact. If you're getting ran through by a rapid frame fusion, you need to go back to the drawing board.
-
10 답변So you’re blaming a weapon that supposedly shoots you 30 meters away and then say something about hunter closing the gap on you? So it doesn’t shoot 30 meters away? Why I need to close the gap when I can just shoot you 30 meters away invis? Rapid frames aren’t the problem here it’s invis hunters that are. And asking to nerf a whole archetype over one weapon that has the same perks as other shotguns is silly. I use rapid frames not the zealots don’t like the feel of it. But most of my kills is because someone is not paying attention or pushes me with primary. Most of the time I die is from slug points. You want to be fusion users use slug points.
-
3 답변
-
3 답변They already require 8 or 9 bolts in their 9 bolt burst to kill you, and their effective range is around shotgun rushing distance, few to none have a range or stability stat higher than maybe 40 tops without perks like Closing Time. And even if I'm wrong about the range, there's the fact that few to none have the stability high enough to consistently kill people at those ranges.
-
5 답변
-
작성자: ㅤ Avvor 4/18/2025 3:29:41 AMYes (it’s 19 metres not 30m) but those things need a nerf fr probably in the form of an overall range cap to anywhere from 15m to as low as 13m with it being hard dmg falloff past there That paired with a change to all fusions so if you pre charge a fusion past half its charge time it forces you to fire the shot (adding an actual skill gap to pre charging) would fix fusions
-
[quote]If you play comp or trials in upper levels, it is the most broken special weapon, it just vaporizes from 0-30 meters, specially when a invis hunter get close to You bc it’s almost impossible to see them getting close, they need to nerf them[/quote] No they can't kill at 30 m and 30 m isn't being close to you.
-
6 답변They do not hit 30m my god babies sure like to exaggerate after the nerf to lone wolf closing time it doesn’t even consistently hit 19m so maybe get good
-
1 답변
-
1 답변The audio cues don't always sync up either. For all the reasons they said they needed to nerf buck/pellet shotty as many times as they did, rapid fire fusions are too strong. The charge time doesn't make up for it.