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원본 게시물 출처: Including artifact mods in loadouts?
2/6/2025 9:31:17 PM
1
The reason i don't take them off is beacause they are cluncky to swap around and speck into a specific build. Ok let's say i have a Void build and an Arc Build, both saved into my loadouts. Let's say in the artifact there are both mods that synergize with Void and Arc. I want to use the Void build for a strike and speck into Void as much as i can. But then, after a couple of runs i want to swap to the Arc build. But oh no, i also need to swap the artifact around. And the artifact is so cluncky: reset the artifact, click all the right mods. Now imagine that, but for every subclass. It takes a couple of seconds, sure, but since the loadouts save your mods, i don't see why they couldn't also save the mod you choose in the artifact. I'm just asking a quality of life change, that's all. Also, we used to have this, the mods you unlocked into the artifact use to go into your armor.
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  • The problem there is they have to be activated in a specific order. As for them being armour mods you still had to activate them in the artifact and I can think of only one season where we could use every perk instead of only 12.

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