After all the recent layoffs, it should be obvious they actually do.
Software 101...
Eat your own dogfood. Play your own game. Is it actually fun? Or a chore?
Talk to your customers. And prospective customers. And past customers. Stop focusing on the opinions of a handful of elitists and start focusing on increasing engagement (i.e., enjoyment) for the other 99%, ask past players why they left and what you could do to win them back.
Leverage your testers. Ask them whether they think the content is actually fun, what they'd recommend to make it more fun. Once your testers feel respected, and their opinions valued, they will blow your minds with better suggestions than your product managers and execs ever could.
It's truly remarkable that every single season/episode is worse than the previous. Don't you ever learn?
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The problem exists thus: -The devs are well aware that if the game dies they'll be unemployed, but they also don't call the shots or control their payrolls. -The C-suite are mostly a load of corporate leaches with no fundamental understanding of gaming, with a few dwindling founders and veterans sprinkled in for good measure (or because they'retoo expensive to oust). These animated empty suits control the direction the des go in, and enforce it by controlling the payrolls. Chances are many devs know things are bleak, but their choices are say nothing and maybe remain employed until the game sinks, or say something and definitely be unemployed sooner.... And (un)employment is the other factor here. -A dev leaves employment with maybe an ok severance package that might tide them over a few months, and they are living either at or not far from paycheck-to-paycheck. And finding a new job may not be easy; no one making a gritty medieval RPG is going to need a gun-play expert. -A C-suite will have a multi-million dollar parachute, on top of having been paid [b]very[/b] well up until that rip chord was pulled. And even if they can't point to some success that the people working under them pulled off, they can market themselves for half their previous salary and still be obscenely overpaid...
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3 답변Great advice 1st problem is Bungie doesn't read these forums, people have told them all the issues and the ones you said thousands of times and yet Bungie still only listens to Saltagreepo, Datto and watches aztecross so they know to hotfix anything that helps players avoid slogging through seasons faster. (a glitch allows players to skip playtime and instantly level a seasonal vendor, that would hurt player time spent in hours metric. patch it ASAP, smh) The game is no longer fun to play, its a chore to keep "hours spent" and "daily login numbers" stats to be presented to their bosses as "success" watch their Bungie reveal streams and see they use Guardian characters 20-40 OVER power and yet they constantly raise power caps each season (to fluff player time numbers up) so the rest of us are underpowered and it takes longer to do everything in game. They will destroy their own game, they are doing it at lightspeed, probably praying it collapses and they can all shift to Marathon.... (until they get sick of working on that game)
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2 답변I have been here before and I have seen this post before. It’s like a reoccurring theme or thought that keeps popping up. Armchair development? Backseat driver? Basement dwelling Business expert? Go touch grass? Go make your own game? Don’t tell me what to do? It’s a private company and can do whatever it wants? Idk What’s the standard pfo responses?? Not my problem people don’t like whatever about my product or service. Can’t make everyone happy, may as well make the executives happy. Profit over poverty as they always say. I’m not making $500,000 at an entry level dev position then I can’t afford to live!
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Accept it ! D2 is fading out . No one is left on the team all new prowl just pulling the game along . 10 years is amazing ! D2 still have time left but a slow roll to collect as much profit as they can . It would take alot of money and something drastic to turn d2 around . Will never happen now. Haven’t touched pve in months or touched any of the episodes ….i had a look at the episode …it was ok , i guess im having one last look at the pve side of the game . PvP hasn’t got much time so I’m enjoying it while it is around .
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7 답변Unfortunately destiny 2 is no longer bungies main focus they have more riding on marathon now.
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6 답변All valid points, however, if someone spoke to me like the way the majority of the players talk to Bungie, I wouldn't rush to fix anything either. People need to grow up and give constructive criticism without having a meltdown and creating a blam fest. I think a lot have a bad run of whatever mode then go immediately to the forums full of vitriol. Maybe stop acting like children and learn how to get points across like an adult. Yes we've all spent hundreds of hours and cash on this game, but it is just that......a game. Every console / PC would have an uninstall button if it's that bad.
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6 답변Something that you learn is players don't know what they want really and the customer isn't always right. I wouldn't listen to a bunch of people that can't tell their left from their right and that trip over their own feet and cry when they have to get out of their comfort zone a little.
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3 답변I will throw this out there and I am surely not arguing your point or saying “get good”… But the developers know the possibilities of most builds out there… Meaning they will push players in order for them to get more involved in what the game offers. We have never been the op and it seems to keep going up. This hurts players that are comfortable with their builds or favorite weapons… but this does not mean the game is hard, just said choices from a player hurts their playtime. This is not something leaning into the top 10%… Bungie has always pushed players to mix it up. Some players find this fun, some do not. Unfortunately with how Bungie provides content, the way we play is more the focus over what we play. Like Diablo or world of Warcraft. I do not like this approach after 7 years… But this is how it is. Truly, not arguing with you or negating your issues… Just painting the picture of how the game is.
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Man they are too lazy to work on the code of their main game. But this could mean we could see more like volatile marksman. because i believe it's relatively pretty easy to code and doesn't require them to restructure the game.
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They stopped caring about fun and started focusing on metrics and numbers and playtimes. Bungie, if you’re reading this, stop looking at spreadsheets and stats and play your game and figure out what is fun and lean in on that.
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5 답변I tried doing the new dreadnought thing for the first real mission for intel, had a hell of a time with the two dread as well as trying to take down a special captain AND after attempting hit amd run on the main first boss, after seeing his health recharge i quit playing it. Guess this will be season #2 that i wont have completed due to me having to solo which is something i enjoy but when you have stuff like health regen whatnot limited as if a grandmaster…more like nightmare grandmaster level crap. I just want to have fun when playing, not take almost a half hour to solo a girst stage of something.
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2 답변At this point, I wouldn't be surprised if all the testers were just a bunch of yesmen fearful for their jobs.
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14 답변작성자: Salty-47 2/6/2025 8:17:27 PMIt's all personal opinion on if it's worse or not. Just like how it's also a personal opinion if something is a chore. From what I've seen and people I've played with, more seem to like this episode so far than those who hate it. Then again, those who hate it also seem to hate everything about the game. So I fully understand why bungie wouldn't want to talk to the entitled players who hate the game and think everyone who doesn't agree with them is elitist.
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17 답변Why would the devs even care at this point? They cooked with Final Shape and got laid off anyway.
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It's easier and cheaper to just let the game die out tho and just keep doing the bare minimum to satisfy addicted elitists to manipulate them into spending money in their mtx shop. Sounds more like Bungie if you asked me..
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[quote]After all the recent layoffs, it should be obvious they actually do. Software 101... Eat your own dogfood. Play your own game. Is it actually fun? Or a chore? Talk to your customers. And prospective customers. And past customers. Stop focusing on the opinions of a handful of elitists and start focusing on increasing engagement (i.e., enjoyment) for the other 99%, ask past players why they left and what you could do to win them back. Leverage your testers. Ask them whether they think the content is actually fun, what they'd recommend to make it more fun. Once your testers feel respected, and their opinions valued, they will blow your minds with better suggestions than your product managers and execs ever could. It's truly remarkable that every single season/episode is worse than the previous. Don't you ever learn?[/quote] You can sign up for community research for free. The majority of the people going to bungie for user feedback are random players. You are not representative of the community at large. The new activity is being positively received everywhere but this forum.
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I think after all, one should know that there is no "real" interest anymore from developer and publisher to do something decent with the game. The only priority (of what's left) is to milk the cow as long as it still stands.