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데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
작성자: JButler9182 2/9/2025 1:53:19 AM
200

The Nether is the most genuinely unfun experience I’ve ever had in Destiny.

The Nether is the most poorly designed & most unfun activity I’ve ever done in Destiny. I soloed D1s Touch of Malice and No Time To Explain quests and those were infinitely more fun than this. I’ve done basically everything I can solo in D2 (and most raids/dungeons, all up to TFS) and they are ALL more fun than The Nether. I’ve partook in every single seasonal activity, ever since Season of the Undying, and not one was as utterly awful as The Nether. First things first: modifiers. Bungie loves their artificial difficulty, and disabling health/shield regen exists solely to screw with the player and nothing more. This activity would have no difficulty if it wasn’t for Bungie simply deciding that we can’t regen health for…reasons. Revive tokens are whatever, they’re fine, combined with no health regen is idiotic and shows that Bungie can’t be bothered to make an actually difficult mode and instead relies on cheap gimmicks to lengthen playtime. Edit: I’ll slap the boons in here since they are technically modifiers. The boons are extremely uninspired, boring and downright bland. “Sliding creates a fire wave.” Cool, so I’m supposed to slide into enemies in the mode where I’m meant to hide behind cover otherwise I die in 3 hits. Genius! They range from using exotic perks to just being minor numerical damage increases, and they honestly solidify my opinion that Bungie genuinely can’t make a rogue-like mode. They want to, they REALLY want to, but they’re so awful at it that it’s frustrating to even think about how hard they’re forcing it. Like, I could download a rogue-like mobile game and the buffs it would have would be more interesting. I have a few already, actually, and I can tell you that it’s much more fun sinking 20 minutes into them than it is to sink an hour into The Nether. Next, is playtime: running it solo took me over an hour and I got I think 1 usable weapon to show for it. I did most of the puzzles (more on that next) and sure, I got plenty of guns, but if they were simply craftable like nearly every other season since Witch Queen, then I wouldn’t need 3-4 linear fusion rifles from a single activity. I would *much* rather do a 15-20 minute activity and get 1-2 pieces of gear than do an activity that takes over an hour and get 5-6. Especially when those 5-6 are all borderline useless because they’re garbage rolls and they don’t have crafting so unless it’s a god roll there’s no reason to save it. Edit: people keep talking about “oh I got a lot of gear in one run.” Let me break this down very clearly: a single seasonal activity that takes 15-20 minutes would drop 1-2 pieces of gear. A single Nether run at ~45-hour gives you about 5-6. Per 15-20 minutes you get 1-2 pieces. That is the EXACT same rate. Just that for The Nether, you’re forced to play an hour long activity with no breaks, and we all know Destiny servers are held together with melted crayons and silly string. I’d rather do 3 20 minute activities than 1 run of The Nether. Now, for the puzzles. These are some of the most poorly designed puzzles I’ve ever seen. Not even specifically for the solutions, but the fact that the game doesn’t even TRY to tell you what you should be doing. Follow Toland, sure that’s simple enough. Stand on the glowing plates for a certain period of time with no way of telling that you’re progressing at all. Uhh…okay. Maybe I should at least know I’m doing the right thing? Destroy all the orange sacks that typically cover Hive tilesets in this random specific area for no reason whatsoever? Not even a HINT at what I’m supposed to be doing? I’m just expected to know that I have to shoot these orange sacks that are literally EVERYWHERE on Hive tilesets? Who set up these puzzles? They need to not be allowed on the puzzle design team again. And finally, the most important part, the fun factor: The Nether is an extremely unfun solo experience that is trying to be carried by its setting, that being on tbe Dreadnought. Had Bungie simply brought back the Dreadnought (like the derelict Leviathan) then this episode *could* have been good. But they decided to lock your exploration of the Dreadnought behind an activity that is proud of artificial difficulty and the most genuinely poorly designed puzzles I’ve ever personally seen in a game. Playing The Nether solo is a teeth grinding experience, maybe it’s better in a team but you either A) need to have a fireteam of 3 or B) have to deal with randoms who will most likely not care in the slightest about exploration or will care far too much about it. All in all, The Nether is the worst seasonal activity by a pretty significant margin, and the least fun I’ve had with a game in a while. Don’t take crafting away just to make the activity an hour long so we get 5-6 garbage rolls. Why introduce a mechanic only to tone it back for the sake of WORSE gameplay? They’re banking on aesthetic and setting to carry this Episode, and it truly shows. The gameplay is absolutely AWFUL, the only saving grace is the update had interesting changes, but after a single run of solo Nether, I don’t care to try much more. Here’s an edit, a day after my first solo run, and just after my first multiplayer run. My friend and I queued for matchmade, our rando left 5 minutes in. Subjugator boss knocked me off the map, friend revived me and the boss knocked me off the map again (mid animation) with my friend dying shortly after. 3 revives wasted because of awful boss stomp mechanic that people have complained about for ages. Spent ages trying to figure out what the game wanted us to do for a puzzle, gave up and decided to speedrun to get out of that garbage ASAP. Final boss was the Tormentor, we get down to our last revive, he somehow manages to hit me from more than 10 feet away with his slam and knock me off the map. I don’t know how my first multiplayer run was somehow worse than my first solo run, but it has solidified my opinion: The Nether is the worst activity Bungie has ever put into Destiny. I’ve experienced every single piece of content ever since D1 House of Wolves. The Nether is the lowest quality of content amongst everything I’ve played. I would rather play Legend Lost Sectors, Garden of Salvation at its buggiest, original Prison of Elders max difficulty solo, Kings Fall LFG with first timers. There is nothing in these games across the ~10 years I’ve played that I wouldn’t rather do than The Nether. Significant QoL is required to make this activity even remotely enjoyable. Until then, it is borderline unplayable in my opinion. Day 5 edit: after taking a 2 day break from the worst season ever released for Destiny 2, I did another run of the worst activity ever implemented in Destiny, after purchasing the upgrade that increase the HP from health orbs. I crutched Crimson until I obtained a boon for healing on class ability. More than half of the health orbs I picked up never healed me. And I kid you not: I was at half HP and got instakilled from a regular psion meleeing me. At 81 resilience. Then, I died in 3 shots from a different psion as I revived. Spectacular game design, Bungie! Remove players health regen, tell them you increased their HP, and then don’t actually increase their HP! Remove all modifiers from this mode and it MIGHT be enjoyable.

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  • Playing in a fireteam is Ok. But having had time to play the hell out of The Nether in Fireteam mode, I have concluded that the crux of all this foul sentiment is mainly because the Episodes main quest specifically sends you into the Solo version as your introduction to it, which is horribly balanced and very hard for a lot of Players, especially on their first playthrough where they don't know what to do. Another major issue is how cryptic the entire thing is, and even in Matchmaking mode, Players were stumped on what they were supposed to do and where to go. Most people have either forgotten or never knew they could bring up their Ghost and it would show the objectives on the screen. Overall, a terrible, terrible first impression has left a very, very nasty taste in peoples mouths and has tainted what could have been a great Episode/Seasonal activity. Bottom line Bungie, you need to start easing Players into things instead of throwing them into a fire and going "figure something out". We play games to have fun and relax, not get stressed and annoyed and have our time wasted.

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  • 작성자: FireSupport72 2/9/2025 1:08:00 PM
    Holy Dooley. That's A LOT of UNFUN. I played up twice up to the Tormentor Level, and just quit. The time taken to get to that point is simply too exhausting IMO. Apart from the lore and a few little surprises, it's just too difficult - both skill wise and effort put in. This is a game designed for hardcore players with tons of time on their hands. Not for the senior citizens of the world who just want to have a little fun. The alternative is PvP. Yay. Great idea Bungie, but the incentive to play has diminished almost as rapidly as the last episode. Admittedly, last episode was IMMEDIATE disengagement once Tonics appeared. This time around, the nostalgia set in but the hatred overtook immediately - when having to play ABOVE Legendary Campaign Final Boss levels is EFFING CRAP.

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  • [quote]The Nether is the most poorly designed & most unfun activity I’ve ever done in Destiny. I soloed D1s Touch of Malice and No Time To Explain quests and those were infinitely more fun than this. I’ve done basically everything I can solo in D2 (and most raids/dungeons, all up to TFS) and they are ALL more fun than The Nether. I’ve partook in every single seasonal activity, ever since Season of the Undying, and not one was as utterly awful as The Nether. First things first: modifiers. Bungie loves their artificial difficulty, and disabling health/shield regen exists solely to screw with the player and nothing more. This activity would have no difficulty if it wasn’t for Bungie simply deciding that we can’t regen health for…reasons. Revive tokens are whatever, they’re fine, combined with no health regen is idiotic and shows that Bungie can’t be bothered to make an actually difficult mode and instead relies on cheap gimmicks to lengthen playtime. Edit: I’ll slap the boons in here since they are technically modifiers. The boons are extremely uninspired, boring and downright bland. “Sliding creates a fire wave.” Cool, so I’m supposed to slide into enemies in the mode where I’m meant to hide behind cover otherwise I die in 3 hits. Genius! They range from using exotic perks to just being minor numerical damage increases, and they honestly solidify my opinion that Bungie genuinely can’t make a rogue-like mode. They want to, they REALLY want to, but they’re so awful at it that it’s frustrating to even think about how hard they’re forcing it. Like, I could download a rogue-like mobile game and the buffs it would have would be more interesting. I have a few already, actually, and I can tell you that it’s much more fun sinking 20 minutes into them than it is to sink an hour into The Nether. Next, is playtime: running it solo took me over an hour and I got I think 1 usable weapon to show for it. I did most of the puzzles (more on that next) and sure, I got plenty of guns, but if they were simply craftable like nearly every other season since Witch Queen, then I wouldn’t need 3-4 linear fusion rifles from a single activity. I would *much* rather do a 15-20 minute activity and get 1-2 pieces of gear than do an activity that takes over an hour and get 5-6. Especially when those 5-6 are all borderline useless because they’re garbage rolls and they don’t have crafting so unless it’s a god roll there’s no reason to save it. Edit: people keep talking about “oh I got a lot of gear in one run.” Let me break this down very clearly: a single seasonal activity that takes 15-20 minutes would drop 1-2 pieces of gear. A single Nether run at ~45-hour gives you about 5-6. Per 15-20 minutes you get 1-2 pieces. That is the EXACT same rate. Just that for The Nether, you’re forced to play an hour long activity with no breaks, and we all know Destiny servers are held together with melted crayons and silly string. I’d rather do 3 20 minute activities than 1 run of The Nether. Now, for the puzzles. These are some of the most poorly designed puzzles I’ve ever seen. Not even specifically for the solutions, but the fact that the game doesn’t even TRY to tell you what you should be doing. Follow Toland, sure that’s simple enough. Stand on the glowing plates for a certain period of time with no way of telling that you’re progressing at all. Uhh…okay. Maybe I should at least know I’m doing the right thing? Destroy all the orange sacks that typically cover Hive tilesets in this random specific area for no reason whatsoever? Not even a HINT at what I’m supposed to be doing? I’m just expected to know that I have to shoot these orange sacks that are literally EVERYWHERE on Hive tilesets? Who set up these puzzles? They need to not be allowed on the puzzle design team again. And finally, the most important part, the fun factor: The Nether is an extremely unfun solo experience that is trying to be carried by its setting, that being on tbe Dreadnought. Had Bungie simply brought back the Dreadnought (like the derelict Leviathan) then this episode *could* have been good. But they decided to lock your exploration of the Dreadnought behind an activity that is proud of artificial difficulty and the most genuinely poorly designed puzzles I’ve ever personally seen in a game. Playing The Nether solo is a teeth grinding experience, maybe it’s better in a team but you either A) need to have a fireteam of 3 or B) have to deal with randoms who will most likely not care in the slightest about exploration or will care far too much about it. All in all, The Nether is the worst seasonal activity by a pretty significant margin, and the least fun I’ve had with a game in a while. Don’t take crafting away just to make the activity an hour long so we get 5-6 garbage rolls. Why introduce a mechanic only to tone it back for the sake of WORSE gameplay? They’re banking on aesthetic and setting to carry this Episode, and it truly shows. The gameplay is absolutely AWFUL, the only saving grace is the update had interesting changes, but after a single run of solo Nether, I don’t care to try much more. Here’s an edit, a day after my first solo run, and just after my first multiplayer run. My friend and I queued for matchmade, our rando left 5 minutes in. Subjugator boss knocked me off the map, friend revived me and the boss knocked me off the map again (mid animation) with my friend dying shortly after. 3 revives wasted because of awful boss stomp mechanic that people have complained about for ages. Spent ages trying to figure out what the game wanted us to do for a puzzle, gave up and decided to speedrun to get out of that garbage ASAP. Final boss was the Tormentor, we get down to our last revive, he somehow manages to hit me from more than 10 feet away with his slam and knock me off the map. I don’t know how my first multiplayer run was somehow worse than my first solo run, but it has solidified my opinion: The Nether is the worst activity Bungie has ever put into Destiny. I’ve experienced every single piece of content ever since D1 House of Wolves. The Nether is the lowest quality of content amongst everything I’ve played. I would rather play Legend Lost Sectors, Garden of Salvation at its buggiest, original Prison of Elders max difficulty solo, Kings Fall LFG with first timers. There is nothing in these games across the ~10 years I’ve played that I wouldn’t rather do than The Nether. Significant QoL is required to make this activity even remotely enjoyable. Until then, it is borderline unplayable in my opinion.[/quote] I'm not reading all that...

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    5 답변
    • This post comes off as a submission for a job as a game critic. Are you gunning for Paul Tass's job?

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      2 답변
      • 3 hours into my second run, but this time I've managed to hold onto 15 revives, it's a slog, and no idea what I'm doing. Don't mind the idea of " Hey don't be reckless" as a training level for raids and dungeons, but holy hand grenade this is tedious. Also I just finished the second round, where you defeat the giant ogre. How much more do I have to go? And no I don't like to watch the how to YouTube videos, it cheapens the experience. Unless it's a Find A bunch of crap in Encore, hate that place. " Hey just make them redo the same thing a half dozen times." And then they bless us with the nether, which is a (in name only) rip-off from Minecraft, at least there you can die in lava pools. Oh the sweet release. Who wants spam? As in waiting for a Class ability to recharge. I'm a warlock and my healing riff doesn't work? Well did you disable the titans wall, or the hunters dodge? No? Just me than, well ain't you a lovely c***. Yes I said it, you all thought it too. Don't be a judgemental Karen or you'll get one as well. Im looking at you too, Kevin. This has the potential to be ok, but you had to make babies with a cousin and make it weird, dumb, and painful to watch while it figures out how to use a spoon or open a door. Guess Sony removed the wrong half of your work force.

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      • lol

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      • Get good

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        1 답변
        • Anyone else keep getting kicked to orbit during this god awful experience? 2 phases in I get the boot, can't move forward on the "pinnacle" requirements as a result.

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          • I completely disagree. I think it’s the best activity they’ve introduced by a mile.

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            • Mind numbing Season of the Grind….the Act 1 question line is ridiculous

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              • 작성자: PawShooter32 2/6/2025 2:18:18 PM
                It takes so much time to spend in the area looking for the pots to shoot just to heal or get ammo. They could let us use our ghost to find the pots that would help so much. I feel like I'm in a dungeon they need to make some updates with this I was a hunter using void, but others need classes need something.

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                1 답변
                • First a little info for awareness: I'm a senior citizen player, and a filthy casual. I don't have hours to devote to a game and I am certainly not twitchy enough to pvp. I'm tool old to "git gud" it just isn't gonna happen. Now for my opinion of this latest episode: I feels like a bad job. I am not say that Bungle did a bad job, it feels like my occupation. The place I work to make a living, and the place sucks. That is how this episode feels. I play games to escape from the grind of making a living and this game is no longer an escape. It is more like a sentence to extend the mind numbing soul crushing occupational experience into my free time. Since I have the choice of not putting up with that which I don't like I will be exercising my option and leaving Destiny along with my rather substantial pile of disposable income. Being a senior does have its benefits.

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                  2 답변
                  • 작성자: Wanderer 2/6/2025 4:50:29 PM
                    I got through 2 courses and the 3rd was so boring I quit the mission. Since the story depends on me doing it all in one go I just decided to wait until next act. These episodes are so lame! The players have better ideas than this.

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                  • 5
                    This is horrible, and the fact they nerfed the exp farm within hours is insane. God forbid you find something to help you progress quickly. But let a broken ability in PvP exist and it’s there for months.

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                  • I like a challenge. GMs are my thing. But the first obligatory solo trip in there felt….insanely unbalanced. I adjusted and got through it. But I wonder how casual players will fare. It seems like it would be unnecessarily punishing to them Also, chests that you’ve opened just stay on the radar forever. That clutters your HUD up with so much unnecessary noise

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                    4 답변
                    • This season should have been an easy win for bungie. All they had to do was remaster the Dreadnaught patrol zone like they did with The Leviathan in season of the haunted. Even when they have a winning formula they manage to screw it up while trying to reinvent the wheel for no reason. Just like Onslaught in Revenant, instead of letting us target farm a weapon they gave us that crap tonic system.

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                      4 답변
                      • Bungie is so out of touch with its player base . I’m sorry but Star Wars cosmetics will not save you !

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                      • 작성자: Randtsy 2/6/2025 1:16:36 PM
                        Why do I got a feeling this new activity is solely designed for 10% of the playerbase that has the same skill, patience and mindset as Datto and Saltagreppo. Is best to not play this until majority of the playerbase reaches to pinnacle level But I also have to agree, playing this in solo is soo brutal, unfun and time consuming. Only a madman that want the game to be Dark Souls level difficulty would enjoy it.

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                        74 답변
                        • 작성자: Mara Sovs Papaya 2/8/2025 3:26:51 PM
                          As a super casual enjoyer who plays with her best friend, who doesn't min/max their ish, The nether can suck a fat one...

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                        • I agree... An EDZ public event is more fun the the Nether activity.

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                        • I 100% agree about all the things you said, i'm a super chill player when playing PvE and nether with all its problems made me tilt a lot. My thought was: the no health regen is ok but... i want to chill with friends and i don't want to tryhard, so for me at least in exploration mode the healt should be regen. If i want to tryhard there is an expert mode. I went solo to explore and i'm constantly at red health(if im lucky), and one other major problem is that i have to quit serveral times 'cause i joined a lobby, dead, with 0 reives, furthermore we can say that everytime someone join an instance that is alredy ongoing you waste a revive.

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                          • Dude it’s a 20-30 minute activity. Join a fireteam, pull out your ghost and head for the objective. Pick up any chests/mats along the way. Kill the boss. Do it 3 times and you’re out w a bunch of gear. You’re tripping.

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                            • 작성자: Dooodley 2/7/2025 3:07:26 PM
                              After running a good deal of expert in fireteams I'm forced to admit that my view on the whole ordeal has slightly improved. It actually feels somewhat balanced and not the tedious chore that even Normal on solo felt like. And it should improve even more once they've figured out all the health issues. I use the term "improve", not because it's particulary challenging but because I feel like a seasonal activity - one we're expected to run a lot of times, daily even - should be pretty casual. Now, as for the tablet and all that stuff; I'll never understand their train of thought behind implementing such a system - and they do it every season. I still don't know what parts of it are about - which by extension makes me not care about it. And why are they coming up with [i]different [/i]elaborate system every season? Just stick to one, my dudes. Proper RPG's require much more in-depth mechanics but even those typically make more sense.

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                              2 답변
                              • I played it on legend mode and did not get an adept weapon. I didn't even get a double perk weapon drop. I am not playing this activity again..the activity was overhyped by streamers but it actually sucks and is boring.

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                                • 작성자: Richie 2/6/2025 11:44:33 PM
                                  The Nether genuinely confuses me. I feel like a lost puppy mixed with a chicken without a head when I'm in the Nether. Health is said to be increased by 200%, and yet I'm finding myself dying so quickly. I spawn and within seconds I'm dead. Red bars are one-shotting me. Even when I'm in my Super, of which is supposed to have a degree of DR, I'm still getting melted. Even with T10 Resilience I'm still getting melted. It leads me to believe that the 200% health increase is either bugged or not implemented at all. Another thing is, the layout is so damn confusing and even after a whole day of doing runs back to back I have no idea where in the hell I am supposed to be going. There's a corridor at every turn and I have no idea in the slightest which way to go. Another thing is, the upgrades (Boons) you gain access to while playing, are so weirdly implemented. Unlike the Coil or Shattered Realm you don't pick your upgrades at the start of every wave but rather they spawn randomly upon killing enemies. I don't like this at all. I like having a traditional intermission period after each wave where I can choose my upgrades. Overall, I [b]do not like the Nether[/b]. I genuinely think it's the worst activity Destiny has ever had.

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                                  8 답변
                                  • This feels like a knee jerk reaction to some really bad runs. By design you're meant to build power over time in the activity. I'm having a blast, the most fun I've had with the game in a while.

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                                    2 답변
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