*No this is not satire with exception to two points. I highly rec0mmend you read the comments and debates the me and other players have done to get a better picture of some points.*
Bungie, read this as some of these ideas will save your game. As a player for half of the life span of Destiny, I see myself playing the game less and less because the health pool of bosses increase, and the difficulty upon enemies overall are getting worse and worse. If you want more people to start playing the game more, I would recommend setting the bar for all of endgame down a whole lot. Here are my suggestions:
1.) Reverse a lot of nerfs on weapons (Divinity nerf, Izanagi nerf, Grand Overture nerf) as the feeling of power within every weapon is important
2.) Make Day 1 emblems aquireable through other means (Flawless Master all Challenges done)
3.) Reduce the difficulty of a day 1 from -25 to -20 as the game is for loot, and gatekeeping loot to a single day is not very fun
4.) Build crafting is bad for the game, and prioritizing build crafting as an important mechanic to the game will kill off the fun.
5.) Build Crafting should be used to accentuate all of the weapons, as Destiny 2 is a gun game, not a buildcrafting game.
6.) Buff every weapon so that each weapon feels a lot more powerful, especially for endgame content.
7.) Stop doing balancing updates to the game and make everything busted.
8.) Powercreep will happen, but if you allow weapons to be powerful, powercreep wont be an issue as everything will be viable.
9.) Make faster endgame missions (I shouldnt just be taking an hour to 2 hours completing endgame dungeons or raids, I have a life)
10.) To make money, I recommend settling to a gatcha-like game to pull for weapon skins, shaders, ships, and sparrows while making the armor sets a completely separate buy along with the seasonal model that is in place.
11.) Stop reusing bosses
12.) Remove the Journey system, I am tired of grinding to rank 11 over and over again
Hot take: Vesper's Host is a horrible dungeon if you solo flawless and the boss health should be reduced
I know Bungie wont read this, and I know there are controversial ideas in here, but the tryhards don't see that difficulty is partially what is shooing people away (along with the poor content model). In which case, another case for the difficulty being the problem is due to the fact that only 5% of the total playerbase are "endgame players" as that is who completed the solo flawless dungeons or have done the master raids
"This is for the endgame content of Master raids, Trials, and Solo dungeons"