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데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
9/21/2024 5:42:25 AM
7

The worst design seasonal challenges ever made

Bit of background, every season since they started, I have done the weekly seasonal challenges so I can get the big bright dust pay day at the end of the season, and I will say, there have been some really stupid challenges over the seasons, but this episode/season probably takes the cake. The 3 challenges that are arguable the worst you have ever designed are Deepest Bass, Electric Shred and Red Hot Riff, for those who haven't seen or done them, each of these challenges requires you to "Defeat Vex with XYZ damage in Gambit or Vanguard Ops activities.", where XYZ is a certain element, Void, Arc, Solar. You might be asking why is this the worst challenge, well that cause some idiot at Bungie has decided to decrease the odds of Vex appearing in Gambit this season (and honestly who would bother doing this objective in gambit anyway) but to make matters worse, there is barely any Vex based vanguard ops, even the strikes/battlegrounds that do have Vex are mostly hybrid and combined with a different enemy group, which means the total amount of enemy you can kill per activity is already small, but then we get to larger problem, the total amount of vanguard ops with Vex in them at all is tiny in comparison to the rest of the groups. I have spent 3 hours in the vanguard ops playlist and have not found a SINGLE -blam!- VEX TO KILL Why, cause this Vanguard ops doesn't have it And finally, just to piss on you further, the amount of vex you are required to kill is not a small number either. So Bungie, answer me this, which one of you idiots thought this was a good idea?

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  • I found a friend with the Insight Terminus GM available. Loaded it up and peeled off to the Orrery Lost Sector in Artefacts Edge, which is full of Vex. Did the challenges very quickly utilising this method. Granted, unable to be done with randoms who would advance into the mission and cause you to join allies. It was a workaround for time abusive challenges implemented to maximise player engagement. In the long run it’s this sort of chicanery that negatively affects player retention. Quite short sighted of Bungie in my view.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    1 답변
    • I lucked out and just did the opening of the nightfall with a handful of vex in it repeatedly until i had those done. But the generate orbs challenge probably had us make like three thousand orbs. I usually make 30 to 50 orbs a strike and it took weeks for me to finish.

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    • Critical thinking and knowledge of the game can make what seems like long and tedious be much less so.

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    • A few weeks back when the nightfall was insight terminus, I loaded in solo and backed out into vex territory, it took a good few hours but there were loads of vex about and I completed those challenges, I think you can enter the orrery lost sector as well from that nightfall.

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    • 45 minutes farming the perdition lost sector via the glassway strike , all Vex challenges complete Quit crying

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

      2 답변
      • Ran many strikes and no vex. BS

        게시물 작성 언어:

         

        다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

      • No, the worst challenge is............................nah, I almost said the one with generating orbs was worse but you're right.

        게시물 작성 언어:

         

        다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

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