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정기 점검으로 내일 데스티니 가디언즈를 일시적으로 플레이할 수 없습니다. 여기를 클릭해 최신 데스티니 서버 및 업데이트 상태를 확인하시기 바랍니다.

데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
작성자: Raven-Ghosthawk 9/18/2024 11:29:03 AM
1

Target-attraction (or whatever it is) needs to be fixed

Examples of problem: - Throne-Cleaver (Titan heavy sword) to swing at the enemy in front of player instead lunging at an enemy BEHIND them. - Spin of Falling Guillotine (heavy sword) dragging player off-target/out of position -- and sometimes off ledges. Unable to spin in place. - Punching an enemy 90-degrees off-axis and -screen. (This also shut down my powered melee due to 'arming range'.) - Continuous fire on a Cabal Thresher being broken because ADS and non-ADS tracked the exiting Cabal. Whatever the proper term for this is, it needs to be restricted to your targeting reticle at minimum and a forward arc at most for melee, and a toggle (or slider) for guns. NOTE: The Thresher example reminds of a "Warframe" problem I never got a straight answer for. During FFYL (="Borderlands" ref), your camera will inexplicably hit the stop on one side, resulting in a perpetual spin; fighting the stick to the opposite side does nothing, but after bleedout it works like nothing happened. It's basically that.

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