It’s not a bug per se, it’s more of a complaint. I feel like with the vast amount of Slots for this first episode now that Act 3 has arrived, having 12 skill points and 35 mod selects it just feels like I’m constantly having to go to the artifact mod and constantly change it up for different encounters and activities. Even when Act 2 was added I assumed maybe we would be able add one or two more mods so from 12/12 it would be 13-14 and Act 3 being 15-16. It would be a decent quality of life change if I can equip more artifact mods and if not I should be able to save the artifacts mod per slot save on builds I create.
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The whole artifact system needs TLC. It was a nice change to get them passively instead of armor mods but at the same time it was a handicap on what you could actually use. After fully unlocking the 12 we should just get to pick and choose with no prerequisite imo.
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Yes I do think we should get more per episode if we have so many choices by episode 3. BUT first I'd prefer two, maybe one(?) things fixed: 1) I should not have to reset the entire artifact! I should be able to click on/off any slot. This style of design & coding goes back to pre-Zork/pre-Wizardry days done by Jr. High kids just learning to code with Basic on trash80's and storing their code on cassette tapes! 2) And maybe this is fixed now(?) but I should be able to save my artifact settings with my gear settings but I doubt this is fixed as it would require 1) to be fixed first,
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Yes, I agree, I think column 1 should disappear, or at least you should be able to have 0 on column 1 and all the 12 skill points allocated between column 2 and 5, with column 5 getting 3 max. also if you going to have champ mods in column 1 have them all, including the sword, nothing worse that using 1 side arm 2 swords but having to waste 2 points in the first column
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I think yes, but these points should only be allocated to slots 1-4 and not 5. I think having the tradeoff is important. To be honest, I think how clunky it is to alter your artifact perk selection is more a problem for me: I’m not gonna bother changing it unless I’m doing the very hardest activities in the game tbh. I think they need to update the UI to be easier to deselect and reselect earlier column perks, allow more freedom in perk selection, have all first column perks be active at all times, and have artifact perks be saved in loadouts (which will then default to a blank artifact when next episode comes around).
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1 답변Yes, you really have to sacrifice your build to play with the new perks I understand how broken having all perks would be , but like 3 extra wouldn't hurt anything
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3 답변It would definitely be nice to see additional points, but I'd settle for saving Artifact mods to loadouts as you said. Actually, I think I'd prefer the latter anyway.