JavaScript is required to use Bungie.net

데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
8/19/2024 5:12:17 PM
34

Nessus > Helm > Tower > Helm > Nessus > Helm

Agree

262

Disagree

13

Quest line structures like A Rising Chorus Act II is an insult to game design. This isn’t the first time this has happened, which is why I felt inclined to make a post to offer some crucial feedback. I feel that almost every player feels completely degraded by completing a quest line with this type of interaction: Step: Go to Nessus. Walk 100 yards. Pick up item. Walk 100 yards. Pick up item. Done. Step: Go to Helm. Talk to Failsafe. Done. Step: Go to Tower. Talk to Ikora. Done. Step: Go back to Helm. Talk to Failsafe. Done. Step: Go to back to Nessus. Walk 200 Yards. Kill one enemy. Done. Step: Go to back to Helm again. Talk to Failsafe. Done. Step: Mission: Shell Back and forth, back and forth, loading screen, loading screen and the bare minimum of gameplay just to get to a mission. If this was intended to be a much richer interactive quest-line sequence but was reduce due to budget, then please just cut it completely and give us all the dialogue at once and present us with the mission. It feels demoralizing.

게시물 작성 언어:

 

다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

모든 주제 보기
회원님은 해당 콘텐츠를 볼 수 없습니다.
;
preload icon
preload icon
preload icon