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데스티니 가디언즈

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7/25/2024 7:39:15 PM
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Please Change Crucible Reputation Gain on Losses

Currently, it's a flat cut for simply losing regardless of a mercy or close game. This feels awful, and means you can not truly have a good game on the losing side. I have a simple proposal; [Losing Score / Winning Score = Percentage of Winning Score to pay out, Minimum 50%] Winning teams get the same max amount of reputation. Losing teams get a percentage cut depending on team performance. It should incentivize all players to play well so they get a majority of the reputation points towards whatever vendor they're playing for and with a floor of 50% reputation gain, a mercy or similar result won't change much from the current economy.

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