JavaScript is required to use Bungie.net

서비스 알림
정기 점검으로 내일 데스티니 가디언즈를 일시적으로 플레이할 수 없습니다. 여기를 클릭해 최신 데스티니 서버 및 업데이트 상태를 확인하시기 바랍니다.

데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
7/15/2024 11:48:27 AM
5

If Gambit showed me anything this week, then it is that M/K still has way too much range-accuracy ratio than controller.

What is this BS? A M/K player can hit you pinpoint perfectly at twice the range than a controller player can, simply due to the differences in recoil and flinch behavior. How is that supposed to be fair? No aim assistance and bullet magnetism in the world will help a controller player against a PC playing having more consistent accuracy on range. That's like trying to snipe someone with a shotgun on the head with all pellets on 100m range. Literally unfair conditions.

게시물 작성 언어:

 

다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

모든 주제 보기
  • There is no tool better than a mouse for pointing and clicking, I doubt it could be done better even if you were able to aim with your eyes, you essentially would need the game to play for you which kind of already happens with reticle friction. However the tradeoff is that the ability buttons for keyboards are worse than a controller, unless you have some crazy setup. It's very easy to miss an input like your class ability/air dodge/prismatic as they are all on the same row. Additionally, controllers can use the same button for multiple abilities with a long press, which is absent on keyboard inputs. I don't know how many times I have popped my super while trying to use a finisher, and I've got 6,000+ hours in this game. If you want the best aim then use a mouse but if you want the best movement and ability ease of use, then a controller beats keyboards easily.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

회원님은 해당 콘텐츠를 볼 수 없습니다.
;
preload icon
preload icon
preload icon