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22 답변
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작성자: Dooodley 7/11/2024 8:32:46 PMI suffered through 3 matches today * curses the trophy hunt* but when the last opponents started suiciding to dump crests under the map when they had the lead......that's when I called it. There are just so many issues with this gametype and pehaps foremost the maps. I don't know who it was that thought that these square and circular shaped maps with 5 entry points to every section would work. And I still don't know who or what the turrets are for. Other than dropping on my head and killing me from time to time.
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3 답변
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2 답변작성자: Ehhhric13 7/11/2024 5:04:07 PMI quit all my teams who don't bank the motes or are terrible at defending stations or mote pools.
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15 답변[quote]Edit: On further reflection it’s a -blam!- show[/quote] Why are you guys still playing this broken game. It’s already a disaster!🤣🤣🤣 These guys have no talent at all.🤣🤣🤣 What a mess! 🤣🤣🤣 Absolutely nothing here but a shamble mess of shallowness!
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It does give me motivation to complete everything the first week of banner. (which luckily I did lol). Modes like this fall into the "too big to fail" concept. If this were a new game / new company based on this game mode, it'd fade pretty quick.
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3 답변TribUte isn’t bad per se. but it could be better. What’s bad is the fireteam matchmaking and the sbmm. Remove that and you’ll see pvp get significantly better.
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2 답변The rules/objectives arent very explicit. This leads to a lot of players just treating it like clash. The other 3 we’ve had are better - Control: Easy to understand - Clash: Easy to understand - Rift: Objective is very in-your face. Hard to miss. - Fortress: Objective is passive and is either easy to understand or in your face. - Eruption: Very passive objectives/changes. Players can interact normally without overly being a detriment. The supremacy part of the mode is fine, it’s the dunking in the rotating points that causes the issues.
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3 답변작성자: Tomfoolery 7/11/2024 5:02:25 AM