Worst champion ever…not even a skill issue. Just bad coding and update. I’ve solo flawless dungeons / trials flawless / etc..I get GM are challenging but the Overload Minotaur is broken. They get stunned for 1 sec.. and then teleport 40 times. They are completely able to ignore an overload shot. It doesn’t affect them. Regen in less than a second. Bungie needs to fix the overload Minotaur asap. ( Referring to the Glassway GM ) ( I have beat it already this week )
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1 답변My only problem with them is sometimes stey still shooting/teleporting after a stun and its pretty bad in GM
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Champs not being stunned for long has been a recurring problem for me. Worst off was when Bungie nerfed Suspend on champs to about 3 seconds. Feels more like they are suspended for only .5 seconds 90% of the time. Meanwhile we get hit with suspend and it lasts forever and we become an easy kill compared to enemies. What is the point of a CC effect if it's barely even there? The health regen and ability spam of both Overloads and Barrier champs as well is so stupid it deters players from activities with such enemies as them healing after you spent your ammo for barely any damage while they kill you in a few seconds just feels like a waste of time.
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I stick to either Slow or Jolt to deal with Overload Champions. Either with a subclass option that is easy to keep on hand or with weapons such as a Chill Clip or Voltshot perk. Riptide with Autoloading Holster and Chill Clip has been my go-to for quite a while now, but since this Artifact has Submachine Guns as Anti-Barrier, I am getting a lot of use out of my Ikelos_SMG with Voltshot for double Champion Duty.
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3 답변I’ve found that it’s better to use a lingering effect on overloads rather than the one off stun. For example, inflicting an overload with jolt, slow, or le monarch poison. The game seems to remember that the overload is still stunned and I can deal damage without it healing, even after it recovers early. Make sure to pump out high damage with a rocket or lmg to get a fast kill.