Enemy stomps and Teleporting is getting out of hand
Seems like with every update the enemy stomp just seems to kick you back further or just straight insta kill you on the spot. It has come to its absolute PEAK in Onslaught. Even a baby ogre ground stomp can send you halfway across the friggin world now.
Got an ogre or a Brigg standing on a mine? Well even if you suspend or freeze them, their stomp AoE persists and can kill you despite them being frozen or string up.
Now I'm getting 1hk in Gambit by trash mob enemy stomps too?
What the heck is going on?
One more thing. It's 2024, can we stop with the enemies teleporting everywhere? It seems to keep getting worse with each update. Once again, PEAK annoyance in Onslaught. So much enemies just appearing out of nowhere. It's literally run killers in the Legend mode through no fault of the player because you feel the need to spawn like 8 flipping ogres in a tiny little area only to auto teleport them to the ADU.
Rant over.
This is where invis shines. They don't stomp or notice you if you're invis before you go near them. You don't NEED to capture it before killing them though. If you feel like you do, you might want to consider a loadout change (find a primary that is good for dealing with them if you run out of other ammo, like malfeasance or outbreak)
You should have 2 people focusing the enemy until he's dead and 1 person should keep an eye on the ADU for enemies and also helping you out if he can.
Then someone captures it. Meanwhile 1 other player goes for the other capture point enemy and once the previous point is captured they come help