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데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
4/17/2024 12:29:49 PM
48

Onslaught was fun for 5 minutes, but the reward structure is ruining the Into the Light content drop

Loot to Time Investment ratio: Onslaught has 1 chest on Normal and 2 chests on Legend per 10 waves with 2 chests on Normal and 3 on Legend at the final as well as 3 Trophy of Bravery coins rewarded with the chest drop that's 6 chests on Normal and 11 chests on Legend and 20 Trophies of Bravery for 2 loot box pulls at Shaxx for the entire event that lasts 45 minutes to over an hour. That's 8-13 total drops per run depending on difficulty. As an equivalent let's compare the Coil which we got just this season. You get 1 chest per completed Pathway and 1 secret chest in between each Pathway encounter that offers a Dreaming City weapon and a Wish engram for a total of 5 drops per Pathway and 6 chests at the end of a Platinum run that last 45 minutes to an hour. That's 15 chests and 25 total drops Into the Light lasts like a month and a half, why is this event so incredibly unrewarding compared to content that launched within the same season? Focusing Methods: So far the only method to focus loot is the new Attunement mechanic which I hear offers a 50% bonus to drop rate, by why can we not just simply focus loot just like every other bit of content in this game. Different isn't always good and this in my opinion isn't good. Vendor: Why can we not reset Shaxx to continue gaining loot from him as a vendor? Why can we not focus loot, especially shiny loot at Shaxx when this event is so short? Shiny drops: Between the past 2 days I obtained all of 1 shiny weapon drops, and over the past week I've probably put in at least 8-10 hours worth of grinding a day. We're over a week deep in an event that lasts maybe 7, and there are 12 weapons to grind. The Year 1 Ikelos weapons had a better drop chance in Escalation Protocol and those were static rolled and meant to be obtainable forever. Pure RNG drop systems have to be some of the worst you have people like me who go out and put their face to the grind wheel in Legend and then you have randoms who do not and may never step into the endgame who come out of it with a perfect rolled shiny drop. Like "Oh here's my perfect rolled shiny Midnight Coup and I don't even like Handcannons". Pure RNG systems put something worthwhile into the hands of people who didn't work for it and don't appreciate it. If it were up to me we'd never see a loot system like this in D2 again ever, it is resentment at this point

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  • 'Loot to time investment'. Let's look at that for this particular activity: You get a chest every 10 mins, which includes the weapon you want it to have, materials, and a token(s). That's on top of whatever random engrams drop and what you get from completing bounties. And if you don't want to do all 50 waves, you can just go up to the wave level you want, then start over. Farming chests that way. Yea, this is another example of 'it's yall, not the game'. The game gives away so much loot, that getting all that loot isn't 'fun' to some of yall anymore lol.

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