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데스티니 가디언즈

데스티니 가디언즈에 관한 모든 것을 토론해봅시다.
작성자: Mr E 2/26/2024 3:14:21 AM
2

Trials Progression

How goes the battle? Now that we're past the pleasantries, let's get down to the nitty gritty. Trials this weekend has 3 randomly rotating maps and it's cool as an idea to spice up the progress to the Lighthouse. i know, nothing new. So, since it's nothing new, i here by Challenge the Dev team to make it more... New, sort of speak. 📌 1st. 3 matches will all be played on Map X 📌 2nd 3 matches will all be played on Map Y 📌 Last match will be played on Map Z [b]The Dev challenge[/b] ☂ is to make it so it gets slightly harder as you progress. Easiest map to play on to the hardest map to play on, yes!? Of course it can be announced prior to that weeks Trials so Guardians can practice in Private matches, finding their lanes and strategies. [b]The Community challenge[/b] ⚡ is to list 3 maps in order from easiest to hardest as You, the fans would like to see/play it. Anything goes, from the most ridiculous to the most random. Lastly, to spice it up a little more: That weekend, who ever gets to the Lighthouse without any loses, meaning you can't lose even once on a Mercy Card either... who ever does that gets a shiny new emblem "Mapster" (lets call it that for now). [b]The Art Community challenge[/b] ✏ will be to design and submit their emblem creation. [u]Here's my maps[/u] Map 1 • Widow's Court Map 2 • Rusted Lands Map 3 • Cauldron [armory]Lighthouse[/armory] ps. Dev Team, it's ok to grace us with your presence and comment why some of the suggested Orders of maps do or do not get progressively harder.
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다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • I wouldn't know what they would say but it might have something to do with the fact that half the people lose every match. So each tier would actually get easier as it was played longer for the people that lost. How can it get harder if the best players move on? Plus people play at different times and its naturally harder on friday and has tended to get easier as the weekend progresses for lower skilled people.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

    1 답변
    • [quote]How goes the battle? Now that we're past the pleasantries, let's get down to the nitty gritty. Trials this weekend has 3 randomly rotating maps and it's cool as an idea to spice up the progress to the Lighthouse. i know, nothing new. So, since it's nothing new, i here by Challenge the Dev team to make it more... New, sort of speak. 📌 1st. 3 matches will all be played on Map X 📌 2nd 3 matches will all be played on Map Y 📌 Last 2 matches will be played on Map Z [b]The Dev challenge[/b] ☂ is to make it so it gets slightly harder as you progress. Easiest map to play on to the hardest map to play on, yes!? Of course it can be announced prior to that weeks Trials so Guardians can practice in Private matches, finding their lanes and strategies. [b]The Community challenge[/b] ⚡ is to list 3 maps in order from easiest to hardest as You, the fans would like to see/play it. Anything goes, from the most ridiculous to the most random. Lastly, to spice it up a little more: That weekend, who ever gets to the Lighthouse without any loses, meaning you can't lose even once on a Mercy Card either... who ever does that gets a shiny new emblem "Mapster" (lets call it that for now). [b]The Art Community challenge[/b] ✏ will be to design and submit their emblem creation. [u]Here's my maps[/u] Map 1 • Widow's Court Map 2 • Rusted Lands Map 3 • Cauldron [armory]Lighthouse[/armory] ps. Dev Team, it's ok to grace us with your presence and comment why some of the suggested Orders of maps do or do not get progressively harder.[/quote] I don't even know where to begin...

      게시물 작성 언어:

       

      다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

      1 답변
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