The comp matchmaking is a plus imo. I feel like that's how comp should be. Matchmaking in everything else will probably feel pretty much the same tbh. The trials changes look good and bad. The good is the player base will definitely rise with more casual players but it kinda defeats the whole reason to be good at the game because now there just handing out adept weapons which is what makes the trials grind worth it and now their making it for everyone to just get them pretty much for free, I think is a bad move tbh. Yes, the numbers will go up but only until all the casuals get the adept weapons they want and then never touch trials again. In the long haul I think these trials changes are going to be a bad move on bungies part, but bungie is known for adding stupid things in the game without thinking so I guess it's normal.
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Who cares? That's a surge of bots to farm. You'll do 3 cards by the time they do 1. Worry about what YOU get out of the experience. Put the E peen away. Your virtual loot will be gone in a decade (or two?) when the servers shut down anyway.
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Thr trials players are gonna play no matter what. The guys doing carries might be out of a job (?). The average player is probably not going to have fun bc its not a fun game mode. so they might not even play bc they dont care about the adept weapons except if they are good for pve - adept big ones is pretty useful. Then they will get something good enough and bounce. I predict it will be like the last useful change- surge of players week 1 then fall off quickly thereafter. Back down to “normal” after a month or so.
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19 답변After reading about the new passage I’m not shocked. It was coming eventually with all the changes bungie has been making recently. But it really is a big slap to those who have dedicated time to going flawless for adept loot throughout the years. At this point make it to where PVE adept loot is handed out for attempting raids and strikes. I’d be OK with that from a pvp player standpoint lol.
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[quote]all the casuals get the adept weapons they want and then never touch trials again. [/quote] You mean like how PvP players did the same with artifice armor and adept weapons and then never touched GMs, raids, or dungeons again? Lol.
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MM will still be trash absolutely. They completely misrepresented the match quality and % in the TWID to hide how many matches aren’t close at all. Their so called “ sweat zone “ is actual close matches. Their Goldilocks zone is matches that aren’t close and their stomp zone is stomps. However they only talked about the pre MM criteria. Not the results of the actual matches. Nor did they discuss how they fill them when people leave, when they will or how that has affected score as well.
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As long as Bungie keeps adding Trials loot that’s worth the chase, players will keep going for it. I think Bungie needs to begin to expand their horizons with Trials though, loot-wise. They’ve already added basically every weapon archetype, and now it’s just “Here’s this new Glaive!” or “This new Trace Rifle!” They should add other loot drops that aren’t just weapons. Like maybe Artifice Armor sets (The whole set not just one piece) or PvP-focused Exotic armor that you can only get from Trials. And building off that, maybe a Trials Exotic weapon that drops just like Raid Exotics. Of course the drop rate should be much higher because most people don’t have the time or patience to go flawless 30-40 times. The game mode has so much more potential than just “Go flawless after 2 hours of sweating and suffering for a weapon that you could get from a GM in 30 minutes.” The weapons are unique, fun, and many of them are very iconic, but they’re still just weapons, and not everyone likes the ones in rotation. If they were to expand and give players Adepts, Exotic Armor, Artifice Armor, and an Exotic weapon to chase, it would breathe new life into the game mode.
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작성자: Seiryoku 2/22/2024 11:45:13 PMI agree. It is good cause it will bring people in sure. I'm glad about that, but the potential cost over time may be steep. But I too expect most casuals will remain casuals. Like having two mercies. And only needing 7 wins instead of 9. The changes helped some and enticed them for a period of time.... but. They will get the weapon eventually and then they will leave. As you said. And once they leave the numbers will go down again. But the damage to the playlist will be done. This is like giving aspirin to dying flowers to watch them bloom one final time. The weapon as the aspirational pursuit will lose its appeal for the parties the game mode was originally designed for, flawed as the concept was executed. I mean "sweats" and "elitists" over time. Once you have earned the ship, ghost, and emblem if those interest you. It's a win now, but eventually the cosmetics will need to be expanded in some capacity. Or the rewards. Then casual players will demand those too. People that want glows for their armor or to wear all but the Dazzling Iridescence emblem are people that got a Flawless and are still proud to display it. To signal to others, like brand association. [i]Prestige.[/i] That they can go flawless. And that's great. But there exists groups that aren't satisfied by adding to hundreds of flawlesses or wearing these things. Title gilding. It's just the only aspect of the game that still excites them cause the stakes make people play with intention. Those people can assess a player's skill at a glance. Or based on loadout, stat distribution, Elo, KD. They will look you up on Trials report and see what weapons you use most commonly and your accuracy with them. Clans recognize clans. People see the same players that are "gatekeeping". I think those people will need something more to pursue eventually to keep them from existing only to destroy those that felt like "fodder" before all the changes to help them get there.