the crafting system in the game is too casual atm, imo this game atm needs 3 things
1: we should need only 1 red border with ofc a very low drop rate and no 100% drop rates
2: crafted and adept guns need more perk options compared to the normal versions let's say at least 8 instead of 6
3: master dungeon dungeons should have adept guns and master raids artifice armors .
Outisde this 3 big changes the classic ones buff underused abillity/ guns and make more good activity like last seasons
Probably the argument that crafting takes away from a looter shooter, where the idea is a constant grind to get the roll you want, but with crafting it takes out the grind and allows you to just get the god roll outright also crafted weapons devalue every other weapon, why chase anything else when i already have this god roll that i crafted, ex. austringer, forbearance