JavaScript is required to use Bungie.net

토론장

2/15/2024 3:43:37 PM
4
With you on needing more Rhulk-like encounters, but Well needs a nerf, not a rework to make it better. (I do think what you've described is a buff to well, all things considered.)
English

게시물 작성 언어:

 

다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • [quote]With you on needing more Rhulk-like encounters, but Well needs a nerf, not a rework to make it better. (I do think what you've described is a buff to well, all things considered.)[/quote] It would provide half of the healing, and no DR. Far from what I would consider a buff. The rework is just to completely remove the stationary gameplay that it has promoted. It’s still an overall nerf.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Yeah and I'm down with non-stationary fights. Does it currently grant Resto x2? I thought it was just Resto. I don't warlock in PvE much so not totally sure. If that's the same, I guess it's not a buff. I just wouldn't increase the radius then. Like at all. It's time for something different, and I'm not super worried about Well remaining viable given how many encounters already in-game that it already trivializes and it's not like they're going to go back and change those. I think more Rhulk-like encounters on it's own will push people out of wells, but im still in favor of a direct nerf to it, with or without encounters changing much. (I hope they do, but not holding my breath.)

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • [quote]Yeah and I'm down with non-stationary fights. Does it currently grant Resto x2? I thought it was just Resto. I don't warlock in PvE much so not totally sure. If that's the same, I guess it's not a buff. I just wouldn't increase the radius then. Like at all. It's time for something different, and I'm not super worried about Well remaining viable given how many encounters already in-game that it already trivializes and it's not like they're going to go back and change those. I think more Rhulk-like encounters on it's own will push people out of wells, but im still in favor of a direct nerf to it, with or without encounters changing much. (I hope they do, but not holding my breath.)[/quote] Well currently heals you for 100 HP/s and provides 50% damage resistance. Restoration 2x provides 50 HP/s in PvE and 25 HP/s in PvP. My well rework would cut the healing in half and remove the damage resistance. Increasing the range to be like the boots of the assembler gives players more room to move in order to make up for the reduced benefits from well.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

  • Okay then I misunderstood originally. My bad. I just wouldn't increase the range then, but we're just coming from two different places on it. You're trying to preserve viability, and I couldn't begin to care whether it's still viable or not. Other than that, understanding it better, it would be a good change overall IMO.

    게시물 작성 언어:

     

    다른 사용자들을 존중해주세요. 게시물을 제출하기 전에 한 숨 돌리고 운영 정책을 검토하세요. 취소 수정 화력팀 생성하기 게시

회원님은 해당 콘텐츠를 볼 수 없습니다.
;
preload icon
preload icon
preload icon