Once again a great example of similar skill that should be in Control just isn’t there. I looked up the stats of both teams.
Team 1 (Fully stacked 6 man team)
Overall crucible ka/d:
3.25
3.01
1.95
3.27
1.37
2.24
Team 2 (1 team of 2 and 4 individuals)
Overall crucible ka/d:
1.61
1.64
1.63
1.32
1.65
Playes who left in team 2:
1.47
1.35
1.36
1.72
Result of course team 2 getting mercied.
Then if you are fed up by this unfair match making and you leave you get a penalty?
Come on Bungie. It’s Control. At least balance matches over there. It isn’t freaking Trials!!!
It’s like there is no casual game mode for PvP anymore. If you want more people leaving this game this is probably one way to do it.
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3 답변작성자: Infamous067 1/23/2024 9:36:22 AMYou do realize there will always be a winning team and a losing team right? You also need to consider how many people are there to complete bounties, try new weapons, use meme builds or simply having a bad game. I think skill wise, it’s exactly where it needs to be. Winning or losing means nothing anyway in this game so who cares? Just play the game, have a good time or play pve to chill out. You guys need to stop using matchmaking as a crutch, will some games have you facing a team full of actual sweats? Sure but it’s not the end of the world. It also doesn’t happen as often as you guys think. Play the game, learn how the better players play the game and maybe then you will also learn to play like them. I don’t personally see facing good players a bad thing, I love a good challenge and I love outplaying them with my meme builds.
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4 답변작성자: A485258 1/21/2024 6:35:27 AMIn response to people who think Control or any part of PVP should be “chill”. Let’s not pretend that isn’t a euphemism for wanting to stomp on fresh meat. My support for this conclusion is simple. After the implementation of SBMM and FTBB the numerous posts looking for 2.0+ KD Players to form stacks in Control [i]disappeared[/i] from the D2 app. The absolute best part of SBMM and FTMM is that these people who want to “chill” with a full stack of 2.0+ KD can’t anymore. Let’s be honest, if it was a party to “chill” applicants wouldn’t need a 2.0+ KD and be subject to a background check on DTR. As to the alleged shortage of players affecting SBMM. Tough luck if you’re in a less densely populated part of the world, but I can say with certainty, as to my own region, there’s plenty of people from all skill brackets. The issue lies in how those players are distributed across both teams. I don’t know how anyone can go on about the player population acting like their experience is universal to everyone. It’s not. Edit: as far as Trials MM is concerned. That doesn’t have a great solution. In principle Trials and success there should be based solely on skill, such as card based MM. The problem is there are streamers and recoveries in there. So the population is artificially skewed, with high skilled players playing 4 consecutive days in there to make money. If Bungie doesn’t address this in some fashion it’s a problem. Note. I’ve got no issues with anyone making their living playing in trials. Kudos to all of them for being that good. I even contribute to the problem by watching their streams. It is an issue though that doesn’t have an easy solution.
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4 답변No Apart from the player pool not being nearly high enough to do this which is obvious it just makes a gamemode that decent people wanna chill in unfun
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2 답변[quote]Give us similar skill in Control[/quote] Isnt SBMM already in Control?..im sorry LoseSkillbase MM. New Flash..SBMM is whats killing PVP. [quote]It’s like there is no casual game mode for PvP anymore[/quote] You want that? Then start advocating for CBMM to be brought back, and Clash. Casual=/=SBMM
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2 답변작성자: Eazy-E 1/20/2024 5:59:10 PMI knew something was off last week when the all time kill leader in destiny pvp history popped up in my lobby. I immediately realized, I'm fodder.
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6 stacks are usually stat farming so their kd is likely inflated anyway. I’d also argue a team of 6 players vs individuals of similar skill is still going to stomp. The issue is that a team of 6 should always face a team of 6.
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SBMM was never effective in long term for crucible. Bungie has implemented it many times before, and it's gone away every time because it doesn't work. That goes especially for quickplay. And it definitely won't work this season considering how small the player base is currently, and it will only get smaller. Connection quality should always be top priority.
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There is no such thing as casual game modes. Casual is a play style, what players like yourself seem to want is easy. Which is a fine thing nothing wrong with wanting easy. Your easy tho is someone else's nightmare tho.
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8 답변How are you supposed to balance teams against a 6 stack of top players? It's literally impossible unless there is another 6 stack of top players online at the same time. I'm sorry, but you are asking for the impossible.
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6 답변작성자: Hofey 1/20/2024 5:03:09 PM