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That's a great point, I'm glad you said something. I can see why the developers chose not to as well. They're building a new visual language with the re-tooled mod system. Seeing a blue-something doesn't mean "Stasis" in the mods language, it means "this bonus to modfiers is temporary"; and green doesn't mean "Strand" in this system, it indicates that a mod will improve your ability to gain armor charges. My question becomes, how do make a more robust visual language to account for this ambiquity? How do we better help our players understand the information being conveyed?
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Let me add to it , add color blind options for it also . Cause ahhh ngl I don't know what orange is 😭
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